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	Implement Fast 3D Swizzle
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		| @@ -98,11 +98,83 @@ static void FastSwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_ | ||||
|     } | ||||
| } | ||||
|  | ||||
| void Fast3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, const u32 x_start, | ||||
|                        const u32 y_start, const u32 z_start, const u32 x_end, const u32 y_end, | ||||
|                        const u32 z_end, const u32 tile_offset, const u32 xy_block_size, | ||||
|                        const u32 layer_z, const u32 stride_x, const u32 bytes_per_pixel, | ||||
|                        const u32 out_bytes_per_pixel) { | ||||
|     std::array<u8*, 2> data_ptrs; | ||||
|     u32 z_adress = tile_offset; | ||||
|     const u32 x_startb = x_start * bytes_per_pixel; | ||||
|     const u32 x_endb = x_end * bytes_per_pixel; | ||||
|     const u32 copy_size = 16; | ||||
|     const u32 gob_size = 64 * 8 * 1; | ||||
|     for (u32 z = z_start; z < z_end; z++) { | ||||
|         u32 y_adress = z_adress; | ||||
|         u32 pixel_base = layer_z * z + y_start * stride_x; | ||||
|         for (u32 y = y_start; y < y_end; y++) { | ||||
|             const auto& table = fast_swizzle_table[y % 8]; | ||||
|             for (u32 xb = x_startb; xb < x_endb; xb += copy_size) { | ||||
|                 const u32 swizzle_offset{y_adress + table[(xb / 16) % 4]}; | ||||
|                 const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel; | ||||
|                 const u32 pixel_index{out_x + pixel_base}; | ||||
|                 data_ptrs[unswizzle] = swizzled_data + swizzle_offset; | ||||
|                 data_ptrs[!unswizzle] = unswizzled_data + pixel_index; | ||||
|                 std::memcpy(data_ptrs[0], data_ptrs[1], copy_size); | ||||
|             } | ||||
|             pixel_base += stride_x; | ||||
|             if ((y + 1) % 8 == 0) | ||||
|                 y_adress += gob_size; | ||||
|         } | ||||
|         z_adress += xy_block_size; | ||||
|     } | ||||
| } | ||||
|  | ||||
| void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 width, | ||||
|                         u32 height, u32 depth, u32 bytes_per_pixel, u32 out_bytes_per_pixel, | ||||
|                         u32 block_height, u32 block_depth) { | ||||
|     auto div_ceil = [](u32 x, u32 y) { return ((x + y - 1) / y); }; | ||||
|  | ||||
|     const u32 stride_x = width * out_bytes_per_pixel; | ||||
|     const u32 layer_z = height * stride_x; | ||||
|     const u32 gob_x_bytes = 64; | ||||
|     const u32 gob_elements_x = gob_x_bytes / bytes_per_pixel; | ||||
|     const u32 gob_elements_y = 8; | ||||
|     const u32 gob_elements_z = 1; | ||||
|     const u32 block_x_elements = gob_elements_x; | ||||
|     const u32 block_y_elements = gob_elements_y * block_height; | ||||
|     const u32 block_z_elements = gob_elements_z * block_depth; | ||||
|     const u32 blocks_on_x = div_ceil(width, block_x_elements); | ||||
|     const u32 blocks_on_y = div_ceil(height, block_y_elements); | ||||
|     const u32 blocks_on_z = div_ceil(depth, block_z_elements); | ||||
|     const u32 blocks = blocks_on_x * blocks_on_y * blocks_on_z; | ||||
|     const u32 gob_size = 64 * 8 * 1; | ||||
|     const u32 xy_block_size = gob_size * block_height; | ||||
|     const u32 block_size = xy_block_size * block_depth; | ||||
|     u32 tile_offset = 0; | ||||
|     for (u32 zb = 0; zb < blocks_on_z; zb++) { | ||||
|         const u32 z_start = zb * block_z_elements; | ||||
|         const u32 z_end = std::min(depth, z_start + block_z_elements); | ||||
|         for (u32 yb = 0; yb < blocks_on_y; yb++) { | ||||
|             const u32 y_start = yb * block_y_elements; | ||||
|             const u32 y_end = std::min(height, y_start + block_y_elements); | ||||
|             for (u32 xb = 0; xb < blocks_on_x; xb++) { | ||||
|                 const u32 x_start = xb * block_x_elements; | ||||
|                 const u32 x_end = std::min(width, x_start + block_x_elements); | ||||
|                 Fast3DProcessGobs(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||||
|                                   z_start, x_end, y_end, z_end, tile_offset, xy_block_size, layer_z, | ||||
|                                   stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||||
|                 tile_offset += block_size; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, | ||||
|                       u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height) { | ||||
|     if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) { | ||||
|         FastSwizzleData(width, height, bytes_per_pixel, out_bytes_per_pixel, swizzled_data, | ||||
|                         unswizzled_data, unswizzle, block_height); | ||||
|         Fast3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, | ||||
|                            bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); | ||||
|     } else { | ||||
|         LegacySwizzleData(width, height, bytes_per_pixel, out_bytes_per_pixel, swizzled_data, | ||||
|                           unswizzled_data, unswizzle, block_height); | ||||
|   | ||||
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