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				@@ -59,13 +59,14 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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				    statusBar()->hide();
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				    InitializeWidgets();
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				    InitializeDebugMenuActions();
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				    InitializeDebugWidgets();
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				    InitializeRecentFileMenuActions();
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				    InitializeHotkeys();
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				    SetDefaultUIGeometry();
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				    RestoreUIState();
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				    ConnectMenuEvents();
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				    ConnectWidgetEvents();
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				    setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc));
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				@@ -93,74 +94,85 @@ void GMainWindow::InitializeWidgets() {
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				    game_list = new GameList();
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				    ui.horizontalLayout->addWidget(game_list);
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				}
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				void GMainWindow::InitializeDebugWidgets() {
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				    connect(ui.action_Create_Pica_Surface_Viewer, &QAction::triggered, this,
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				            &GMainWindow::OnCreateGraphicsSurfaceViewer);
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				    QMenu* debug_menu = ui.menu_View_Debugging;
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				    profilerWidget = new ProfilerWidget(this);
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				    addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
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				    profilerWidget->hide();
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				    debug_menu->addAction(profilerWidget->toggleViewAction());
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				#if MICROPROFILE_ENABLED
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				    microProfileDialog = new MicroProfileDialog(this);
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				    microProfileDialog->hide();
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				    debug_menu->addAction(microProfileDialog->toggleViewAction());
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				#endif
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				    disasmWidget = new DisassemblerWidget(this, emu_thread.get());
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				    addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
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				    disasmWidget->hide();
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				    debug_menu->addAction(disasmWidget->toggleViewAction());
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				    connect(this, &GMainWindow::EmulationStarting, disasmWidget,
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				            &DisassemblerWidget::OnEmulationStarting);
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				    connect(this, &GMainWindow::EmulationStopping, disasmWidget,
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				            &DisassemblerWidget::OnEmulationStopping);
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				    registersWidget = new RegistersWidget(this);
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				    addDockWidget(Qt::RightDockWidgetArea, registersWidget);
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				    registersWidget->hide();
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				    debug_menu->addAction(registersWidget->toggleViewAction());
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				    connect(this, &GMainWindow::EmulationStarting, registersWidget,
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				            &RegistersWidget::OnEmulationStarting);
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				    connect(this, &GMainWindow::EmulationStopping, registersWidget,
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				            &RegistersWidget::OnEmulationStopping);
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				    callstackWidget = new CallstackWidget(this);
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				    addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
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				    callstackWidget->hide();
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				    debug_menu->addAction(callstackWidget->toggleViewAction());
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				    graphicsWidget = new GPUCommandStreamWidget(this);
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				    addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
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				    graphicsWidget->hide();
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				    debug_menu->addAction(graphicsWidget->toggleViewAction());
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				    graphicsCommandsWidget = new GPUCommandListWidget(this);
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				    addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
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				    graphicsCommandsWidget->hide();
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				    debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
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				    graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
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				    addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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				    graphicsBreakpointsWidget->hide();
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				    debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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				    graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
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				    addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
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				    graphicsVertexShaderWidget->hide();
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				    debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
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				    graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
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				    addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
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				    graphicsTracingWidget->hide();
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				    debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
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				    connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget,
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				            &GraphicsTracingWidget::OnEmulationStarting);
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				    connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget,
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				            &GraphicsTracingWidget::OnEmulationStopping);
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				    waitTreeWidget = new WaitTreeWidget(this);
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				    addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
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				    waitTreeWidget->hide();
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				}
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				void GMainWindow::InitializeDebugMenuActions() {
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				    auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this);
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				    connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
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				            SLOT(OnCreateGraphicsSurfaceViewer()));
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				    QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
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				    debug_menu->addAction(graphicsSurfaceViewerAction);
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				    debug_menu->addSeparator();
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				    debug_menu->addAction(profilerWidget->toggleViewAction());
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				#if MICROPROFILE_ENABLED
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				    debug_menu->addAction(microProfileDialog->toggleViewAction());
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				#endif
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				    debug_menu->addAction(disasmWidget->toggleViewAction());
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				    debug_menu->addAction(registersWidget->toggleViewAction());
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				    debug_menu->addAction(callstackWidget->toggleViewAction());
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				    debug_menu->addAction(graphicsWidget->toggleViewAction());
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				    debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
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				    debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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				    debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
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				    debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
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				    debug_menu->addAction(waitTreeWidget->toggleViewAction());
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				    connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
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				            &WaitTreeWidget::OnEmulationStarting);
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				    connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
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				            &WaitTreeWidget::OnEmulationStopping);
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				}
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				void GMainWindow::InitializeRecentFileMenuActions() {
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				@@ -215,41 +227,40 @@ void GMainWindow::RestoreUIState() {
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				    ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
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				    ToggleWindowMode();
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				    ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar);
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				    OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
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				    ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
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				    OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
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				}
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				void GMainWindow::ConnectWidgetEvents() {
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				    connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)),
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				            Qt::DirectConnection);
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				    connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
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				    connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
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				            SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection);
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				    connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
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				    connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),
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				            Qt::DirectConnection);
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				    connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
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				    connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this,
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				            SLOT(OnMenuSelectGameListRoot()));
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				    connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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				    connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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				    connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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				    connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
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				            SLOT(OnGameListOpenSaveFolder(u64)));
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				    connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget,
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				            SLOT(OnEmulationStarting(EmuThread*)));
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				    connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
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				    connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget,
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				            SLOT(OnEmulationStarting(EmuThread*)));
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				    connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
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				    connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
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				            SLOT(OnEmulationStarting(EmuThread*)));
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				    connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
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				    connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget,
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				            SLOT(OnEmulationStarting(EmuThread*)));
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				    connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
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				    connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget,
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				            SLOT(OnEmulationStarting(EmuThread*)));
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				    connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping()));
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				}
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				void GMainWindow::ConnectMenuEvents() {
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				    // File
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				    connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
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				    connect(ui.action_Load_Symbol_Map, &QAction::triggered, this,
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				            &GMainWindow::OnMenuLoadSymbolMap);
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				    connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
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				            &GMainWindow::OnMenuSelectGameListRoot);
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				    connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
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				    // Emulation
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				    connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
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				    connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
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				    connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
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				    connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
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				    // View
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				    connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
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				            &GMainWindow::ToggleWindowMode);
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				    connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
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				            &GMainWindow::OnDisplayTitleBars);
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				}
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				void GMainWindow::OnDisplayTitleBars(bool show) {
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				@@ -612,7 +623,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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				    UISettings::values.microprofile_visible = microProfileDialog->isVisible();
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				#endif
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				    UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
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				    UISettings::values.display_titlebar = ui.actionDisplay_widget_title_bars->isChecked();
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				    UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
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				    UISettings::values.first_start = false;
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				    game_list->SaveInterfaceLayout();
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