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	npad: Remove code to invert input in horizontal mode.
- This was incorrect, the game appears to handle this for us. - Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
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		| @@ -339,52 +339,6 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) { | |||||||
|             npad.pokeball_states.npad[npad.pokeball_states.common.last_entry_index]; |             npad.pokeball_states.npad[npad.pokeball_states.common.last_entry_index]; | ||||||
|         auto& libnx_entry = npad.libnx.npad[npad.libnx.common.last_entry_index]; |         auto& libnx_entry = npad.libnx.npad[npad.libnx.common.last_entry_index]; | ||||||
|  |  | ||||||
|         if (hold_type == NpadHoldType::Horizontal) { |  | ||||||
|             ControllerPadState state{}; |  | ||||||
|             AnalogPosition temp_lstick_entry{}; |  | ||||||
|             AnalogPosition temp_rstick_entry{}; |  | ||||||
|             if (controller_type == NPadControllerType::JoyLeft) { |  | ||||||
|                 state.d_down.Assign(pad_state.pad_states.d_left.Value()); |  | ||||||
|                 state.d_left.Assign(pad_state.pad_states.d_up.Value()); |  | ||||||
|                 state.d_right.Assign(pad_state.pad_states.d_down.Value()); |  | ||||||
|                 state.d_up.Assign(pad_state.pad_states.d_right.Value()); |  | ||||||
|                 state.l.Assign(pad_state.pad_states.l.Value() | |  | ||||||
|                                pad_state.pad_states.left_sl.Value()); |  | ||||||
|                 state.r.Assign(pad_state.pad_states.r.Value() | |  | ||||||
|                                pad_state.pad_states.left_sr.Value()); |  | ||||||
|  |  | ||||||
|                 state.zl.Assign(pad_state.pad_states.zl.Value()); |  | ||||||
|                 state.plus.Assign(pad_state.pad_states.minus.Value()); |  | ||||||
|  |  | ||||||
|                 temp_lstick_entry = pad_state.l_stick; |  | ||||||
|                 temp_rstick_entry = pad_state.r_stick; |  | ||||||
|                 std::swap(temp_lstick_entry.x, temp_lstick_entry.y); |  | ||||||
|                 std::swap(temp_rstick_entry.x, temp_rstick_entry.y); |  | ||||||
|                 temp_lstick_entry.y *= -1; |  | ||||||
|             } else if (controller_type == NPadControllerType::JoyRight) { |  | ||||||
|                 state.x.Assign(pad_state.pad_states.a.Value()); |  | ||||||
|                 state.a.Assign(pad_state.pad_states.b.Value()); |  | ||||||
|                 state.b.Assign(pad_state.pad_states.y.Value()); |  | ||||||
|                 state.y.Assign(pad_state.pad_states.b.Value()); |  | ||||||
|  |  | ||||||
|                 state.l.Assign(pad_state.pad_states.l.Value() | |  | ||||||
|                                pad_state.pad_states.right_sl.Value()); |  | ||||||
|                 state.r.Assign(pad_state.pad_states.r.Value() | |  | ||||||
|                                pad_state.pad_states.right_sr.Value()); |  | ||||||
|                 state.zr.Assign(pad_state.pad_states.zr.Value()); |  | ||||||
|                 state.plus.Assign(pad_state.pad_states.plus.Value()); |  | ||||||
|  |  | ||||||
|                 temp_lstick_entry = pad_state.l_stick; |  | ||||||
|                 temp_rstick_entry = pad_state.r_stick; |  | ||||||
|                 std::swap(temp_lstick_entry.x, temp_lstick_entry.y); |  | ||||||
|                 std::swap(temp_rstick_entry.x, temp_rstick_entry.y); |  | ||||||
|                 temp_rstick_entry.x *= -1; |  | ||||||
|             } |  | ||||||
|             pad_state.pad_states.raw = state.raw; |  | ||||||
|             pad_state.l_stick = temp_lstick_entry; |  | ||||||
|             pad_state.r_stick = temp_rstick_entry; |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         libnx_entry.connection_status.raw = 0; |         libnx_entry.connection_status.raw = 0; | ||||||
|  |  | ||||||
|         switch (controller_type) { |         switch (controller_type) { | ||||||
|   | |||||||
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