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	Merge pull request #10777 from liamwhite/no-barrier
video_core: optionally skip barriers on feedback loops
This commit is contained in:
		@@ -761,6 +761,7 @@ void Config::ReadRendererValues() {
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    ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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    ReadGlobalSetting(Settings::values.enable_compute_pipelines);
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    ReadGlobalSetting(Settings::values.use_video_framerate);
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    ReadGlobalSetting(Settings::values.barrier_feedback_loops);
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    ReadGlobalSetting(Settings::values.bg_red);
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    ReadGlobalSetting(Settings::values.bg_green);
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    ReadGlobalSetting(Settings::values.bg_blue);
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@@ -1417,6 +1418,7 @@ void Config::SaveRendererValues() {
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    WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
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    WriteGlobalSetting(Settings::values.enable_compute_pipelines);
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    WriteGlobalSetting(Settings::values.use_video_framerate);
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    WriteGlobalSetting(Settings::values.barrier_feedback_loops);
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    WriteGlobalSetting(Settings::values.bg_red);
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    WriteGlobalSetting(Settings::values.bg_green);
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    WriteGlobalSetting(Settings::values.bg_blue);
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@@ -43,6 +43,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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    ui->enable_compute_pipelines_checkbox->setChecked(
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        Settings::values.enable_compute_pipelines.GetValue());
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    ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
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    ui->barrier_feedback_loops_checkbox->setChecked(
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        Settings::values.barrier_feedback_loops.GetValue());
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    if (Settings::IsConfiguringGlobal()) {
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        ui->gpu_accuracy->setCurrentIndex(
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@@ -94,6 +96,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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                                             enable_compute_pipelines);
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    ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
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                                             ui->use_video_framerate_checkbox, use_video_framerate);
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    ConfigurationShared::ApplyPerGameSetting(&Settings::values.barrier_feedback_loops,
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                                             ui->barrier_feedback_loops_checkbox,
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                                             barrier_feedback_loops);
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}
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
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@@ -130,6 +135,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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            Settings::values.enable_compute_pipelines.UsingGlobal());
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        ui->use_video_framerate_checkbox->setEnabled(
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            Settings::values.use_video_framerate.UsingGlobal());
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        ui->barrier_feedback_loops_checkbox->setEnabled(
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            Settings::values.barrier_feedback_loops.UsingGlobal());
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        return;
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    }
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@@ -157,6 +164,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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    ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
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                                            Settings::values.use_video_framerate,
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                                            use_video_framerate);
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    ConfigurationShared::SetColoredTristate(ui->barrier_feedback_loops_checkbox,
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                                            Settings::values.barrier_feedback_loops,
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                                            barrier_feedback_loops);
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    ConfigurationShared::SetColoredComboBox(
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        ui->gpu_accuracy, ui->label_gpu_accuracy,
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        static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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@@ -48,6 +48,7 @@ private:
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    ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
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    ConfigurationShared::CheckState enable_compute_pipelines;
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    ConfigurationShared::CheckState use_video_framerate;
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    ConfigurationShared::CheckState barrier_feedback_loops;
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    const Core::System& system;
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};
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@@ -201,6 +201,16 @@ Compute pipelines are always enabled on all other drivers.</string>
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          </property>
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         </widget>
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        </item>
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        <item>
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         <widget class="QCheckBox" name="barrier_feedback_loops_checkbox">
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          <property name="toolTip">
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           <string>Improves rendering of transparency effects in specific games.</string>
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          </property>
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          <property name="text">
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           <string>Barrier feedback loops</string>
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          </property>
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         </widget>
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        </item>
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        <item>
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         <widget class="QWidget" name="af_layout" native="true">
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          <layout class="QHBoxLayout" name="horizontalLayout_1">
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