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	Thread: Rename thread_queue => thread_list
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		@@ -36,7 +36,7 @@ ResultVal<bool> Thread::WaitSynchronization() {
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}
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					}
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// Lists all thread ids that aren't deleted/etc.
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					// Lists all thread ids that aren't deleted/etc.
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static std::vector<Thread*> thread_queue; // TODO(yuriks): Owned
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					static std::vector<Thread*> thread_list; // TODO(yuriks): Owned
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// Lists only ready thread ids.
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					// Lists only ready thread ids.
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static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> thread_ready_queue;
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					static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> thread_ready_queue;
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@@ -143,7 +143,7 @@ Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
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    s32 priority = THREADPRIO_LOWEST;
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					    s32 priority = THREADPRIO_LOWEST;
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    // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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					    // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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    for (Thread* thread : thread_queue) {
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					    for (Thread* thread : thread_list) {
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        if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
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					        if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
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            continue;
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					            continue;
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@@ -168,7 +168,7 @@ Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
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void ArbitrateAllThreads(Object* arbiter, u32 address) {
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					void ArbitrateAllThreads(Object* arbiter, u32 address) {
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    // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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					    // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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    for (Thread* thread : thread_queue) {
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					    for (Thread* thread : thread_list) {
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        if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
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					        if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
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            thread->ResumeFromWait();
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					            thread->ResumeFromWait();
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    }
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					    }
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@@ -278,7 +278,7 @@ static void DebugThreadQueue() {
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        return;
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					        return;
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    }
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					    }
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    LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThread()->GetHandle());
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					    LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThread()->GetHandle());
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    for (Thread* t : thread_queue) {
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					    for (Thread* t : thread_list) {
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        s32 priority = thread_ready_queue.contains(t);
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					        s32 priority = thread_ready_queue.contains(t);
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        if (priority != -1) {
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					        if (priority != -1) {
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            LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, t->GetHandle());
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					            LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, t->GetHandle());
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@@ -324,7 +324,7 @@ ResultVal<Thread*> Thread::Create(const char* name, u32 entry_point, s32 priorit
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    if (handle.Failed())
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					    if (handle.Failed())
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        return handle.Code();
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					        return handle.Code();
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    thread_queue.push_back(thread);
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					    thread_list.push_back(thread);
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    thread_ready_queue.prepare(priority);
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					    thread_ready_queue.prepare(priority);
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    thread->thread_id = next_thread_id++;
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					    thread->thread_id = next_thread_id++;
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@@ -418,7 +418,7 @@ void Reschedule() {
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    } else {
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					    } else {
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        LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
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					        LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
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        for (Thread* thread : thread_queue) {
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					        for (Thread* thread : thread_list) {
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            LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
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					            LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
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                thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_object->GetHandle());
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					                thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_object->GetHandle());
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        }
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					        }
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