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	Vulkan: Fix the master Semaphore
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		@@ -21,12 +21,12 @@ public:
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    /// Returns the current logical tick.
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    [[nodiscard]] u64 CurrentTick() const noexcept {
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        return current_tick.load(std::memory_order_relaxed);
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        return current_tick.load(std::memory_order_acquire);
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    }
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    /// Returns the last known GPU tick.
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    [[nodiscard]] u64 KnownGpuTick() const noexcept {
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        return gpu_tick.load(std::memory_order_relaxed);
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        return gpu_tick.load(std::memory_order_acquire);
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    }
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    /// Returns the timeline semaphore handle.
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@@ -41,12 +41,20 @@ public:
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    /// Advance to the logical tick and return the old one
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    [[nodiscard]] u64 NextTick() noexcept {
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        return current_tick.fetch_add(1, std::memory_order::relaxed);
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        return current_tick.fetch_add(1, std::memory_order_release);
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    }
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    /// Refresh the known GPU tick
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    void Refresh() {
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        gpu_tick.store(semaphore.GetCounter(), std::memory_order_relaxed);
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        auto this_tick = gpu_tick.load(std::memory_order_acquire);
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        u64 counter{};
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        do {
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            counter = semaphore.GetCounter();
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            if (counter < this_tick) {
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                return;
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            }
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        } while (!gpu_tick.compare_exchange_weak(this_tick, counter, std::memory_order_release,
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                                                 std::memory_order_relaxed));
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    }
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    /// Waits for a tick to be hit on the GPU
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