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	WaitSynchronizationN: Implement return values
This commit is contained in:
		@@ -52,13 +52,13 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
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    // Wait current thread (acquire the arbiter)...
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    case ArbitrationType::WaitIfLessThan:
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        if ((s32)Memory::Read32(address) <= value) {
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            Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
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            Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
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            HLE::Reschedule(__func__);
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        }
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        break;
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    case ArbitrationType::WaitIfLessThanWithTimeout:
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        if ((s32)Memory::Read32(address) <= value) {
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            Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
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            Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
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            Kernel::WakeThreadAfterDelay(GetCurrentThread(), nanoseconds);
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            HLE::Reschedule(__func__);
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        }
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@@ -68,7 +68,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
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        s32 memory_value = Memory::Read32(address) - 1;
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        Memory::Write32(address, memory_value);
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        if (memory_value <= value) {
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            Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
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            Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
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            HLE::Reschedule(__func__);
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        }
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        break;
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@@ -78,7 +78,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
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        s32 memory_value = Memory::Read32(address) - 1;
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        Memory::Write32(address, memory_value);
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        if (memory_value <= value) {
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            Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
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            Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
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            Kernel::WakeThreadAfterDelay(GetCurrentThread(), nanoseconds);
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            HLE::Reschedule(__func__);
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        }
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@@ -28,11 +28,11 @@ public:
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    bool signaled;                          ///< Whether the event has already been signaled
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    std::string name;                       ///< Name of event (optional)
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    ResultVal<bool> WaitSynchronization() override {
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    ResultVal<bool> WaitSynchronization(unsigned index) override {
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        bool wait = !signaled;
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        if (wait) {
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            AddWaitingThread(GetCurrentThread());
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            Kernel::WaitCurrentThread(WAITTYPE_EVENT, this);
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            Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_EVENT, this, index);
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        }
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        return MakeResult<bool>(wait);
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    }
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@@ -30,13 +30,13 @@ void WaitObject::RemoveWaitingThread(Thread* thread) {
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        waiting_threads.erase(itr);
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}
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Thread* WaitObject::ResumeNextThread() {
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Thread* WaitObject::ReleaseNextThread() {
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    if (waiting_threads.empty())
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        return nullptr;
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    auto next_thread = waiting_threads.front();
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    next_thread->ResumeFromWait();
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    next_thread->ReleaseFromWait(this);
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    waiting_threads.erase(waiting_threads.begin());
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    return next_thread.get();
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@@ -66,9 +66,10 @@ public:
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    /**
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     * Wait for kernel object to synchronize.
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     * @param index Index of wait object (only applies to WaitSynchronizationN)
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     * @return True if the current thread should wait as a result of the wait
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     */
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    virtual ResultVal<bool> WaitSynchronization() {
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    virtual ResultVal<bool> WaitSynchronization(unsigned index=0) {
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        LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
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        return UnimplementedFunction(ErrorModule::Kernel);
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    }
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@@ -111,10 +112,10 @@ public:
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    void RemoveWaitingThread(Thread* thead);
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    /**
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     * Resumes (and removes) the next thread waiting on this object
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     * Releases (and removes) the next thread waiting on this object
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     * @return Pointer to the thread that was resumed, nullptr if no threads are waiting
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     */
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    Thread* ResumeNextThread();
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    Thread* ReleaseNextThread();
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    /// Releases all threads waiting on this object
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    void ReleaseAllWaitingThreads();
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@@ -26,7 +26,7 @@ public:
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    Handle lock_thread;                         ///< Handle to thread that currently has mutex
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    std::string name;                           ///< Name of mutex (optional)
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    ResultVal<bool> WaitSynchronization() override;
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    ResultVal<bool> WaitSynchronization(unsigned index) override;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -50,7 +50,7 @@ void MutexAcquireLock(Mutex* mutex, Handle thread = GetCurrentThread()->GetHandl
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 */
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void ResumeWaitingThread(Mutex* mutex) {
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    // Find the next waiting thread for the mutex...
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    auto next_thread = mutex->ResumeNextThread();
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    auto next_thread = mutex->ReleaseNextThread();
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    if (next_thread != nullptr) {
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        MutexAcquireLock(mutex, next_thread->GetHandle());
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    } else {
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@@ -155,11 +155,11 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
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    return handle;
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}
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ResultVal<bool> Mutex::WaitSynchronization() {
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ResultVal<bool> Mutex::WaitSynchronization(unsigned index) {
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    bool wait = locked;
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    if (locked) {
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        AddWaitingThread(GetCurrentThread());
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        Kernel::WaitCurrentThread(WAITTYPE_MUTEX, this);
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        Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_MUTEX, this, index);
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    } else {
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        // Lock the mutex when the first thread accesses it
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        locked = true;
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@@ -32,11 +32,11 @@ public:
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        return available_count > 0;
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    }
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    ResultVal<bool> WaitSynchronization() override {
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    ResultVal<bool> WaitSynchronization(unsigned index) override {
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        bool wait = !IsAvailable();
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        if (wait) {
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            Kernel::WaitCurrentThread(WAITTYPE_SEMA, this);
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            Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_SEMA, this, index);
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            AddWaitingThread(GetCurrentThread());
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        } else {
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            --available_count;
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@@ -82,7 +82,7 @@ ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count) {
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    // Notify some of the threads that the semaphore has been released
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    // stop once the semaphore is full again or there are no more waiting threads
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    while (semaphore->IsAvailable() && semaphore->ResumeNextThread() != nullptr) {
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    while (semaphore->IsAvailable() && semaphore->ReleaseNextThread() != nullptr) {
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        --semaphore->available_count;
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    }
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@@ -22,11 +22,11 @@
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namespace Kernel {
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ResultVal<bool> Thread::WaitSynchronization() {
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ResultVal<bool> Thread::WaitSynchronization(unsigned index) {
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    const bool wait = status != THREADSTATUS_DORMANT;
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    if (wait) {
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        AddWaitingThread(GetCurrentThread());
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        WaitCurrentThread(WAITTYPE_THREADEND, this);
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        WaitCurrentThread_WaitSynchronization(WAITTYPE_THREADEND, this, index);
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    }
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    return MakeResult<bool>(wait);
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@@ -92,11 +92,11 @@ static bool CheckWaitType(const Thread* thread, WaitType type) {
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/// Check if a thread is blocking on a specified wait type with a specified handle
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static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
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    auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
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    if (itr == thread->wait_objects.end()) {
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        return false;
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    for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) {
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        if (itr->first == wait_object)
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            return CheckWaitType(thread, type);
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    }
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    return CheckWaitType(thread, type);
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    return false;
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}
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/// Check if a thread is blocking on a specified wait type with a specified handle and address
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@@ -111,7 +111,7 @@ void Thread::Stop(const char* reason) {
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    ChangeReadyState(this, false);
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    status = THREADSTATUS_DORMANT;
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    ResumeAllWaitingThreads();
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    ReleaseAllWaitingThreads();
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    // Stopped threads are never waiting.
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    wait_type = WAITTYPE_NONE;
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@@ -135,7 +135,7 @@ static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
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}
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/// Arbitrate the highest priority thread that is waiting
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Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
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Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address) {
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    Thread* highest_priority_thread = nullptr;
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    s32 priority = THREADPRIO_LOWEST;
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@@ -155,19 +155,19 @@ Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
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    // If a thread was arbitrated, resume it
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    if (nullptr != highest_priority_thread) {
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        highest_priority_thread->ResumeFromWait();
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        highest_priority_thread->ReleaseFromWait(arbiter);
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    }
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    return highest_priority_thread;
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}
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/// Arbitrate all threads currently waiting
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void ArbitrateAllThreads(Object* arbiter, u32 address) {
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void ArbitrateAllThreads(WaitObject* arbiter, u32 address) {
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    // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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    for (auto& thread : thread_list) {
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        if (CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address))
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            thread->ResumeFromWait();
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            thread->ReleaseFromWait(arbiter);
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    }
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}
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@@ -220,19 +220,32 @@ static Thread* NextThread() {
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    return next;
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}
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void WaitCurrentThread(WaitType wait_type, WaitObject* wait_object) {
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void WaitCurrentThread(WaitType wait_type) {
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    Thread* thread = GetCurrentThread();
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    thread->wait_type = wait_type;
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    auto res = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
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    if (res == thread->wait_objects.end()) {
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        thread->wait_objects.push_back(wait_object);
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    }
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    ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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}
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void WaitCurrentThread(WaitType wait_type, WaitObject* wait_object, VAddr wait_address) {
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    WaitCurrentThread(wait_type, wait_object);
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void WaitCurrentThread_WaitSynchronization(WaitType wait_type, WaitObject* wait_object, unsigned index) {
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    Thread* thread = GetCurrentThread();
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    thread->wait_type = wait_type;
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    bool insert_wait_object = true;
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    for (auto itr = thread->wait_objects.begin(); itr < thread->wait_objects.end(); ++itr) {
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        if (itr->first == wait_object) {
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            insert_wait_object = false;
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            break;
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        }
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    }
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    if (insert_wait_object)
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        thread->wait_objects.push_back(std::pair<SharedPtr<WaitObject>, unsigned>(wait_object, index));
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    ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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}
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void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address) {
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    WaitCurrentThread_WaitSynchronization(WaitType::WAITTYPE_ARB, wait_object, 0);
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    GetCurrentThread()->wait_address = wait_address;
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}
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@@ -248,6 +261,9 @@ static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
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        return;
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    }
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    thread->SetReturnValue(ResultCode(ErrorDescription::Timeout, ErrorModule::OS, 
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        ErrorSummary::StatusChanged, ErrorLevel::Info), -1);
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    thread->ResumeFromWait();
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}
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@@ -262,7 +278,40 @@ void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds) {
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    CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle());
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}
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/// Resumes a thread from waiting by marking it as "ready"
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void Thread::ReleaseFromWait(WaitObject* wait_object) {
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    if (wait_objects.empty()) {
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        LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
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        return;
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    }
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    // Remove this thread from the wait_object
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    wait_object->RemoveWaitingThread(this);
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    // Find the waiting object
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    auto itr = wait_objects.begin();
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    for (; itr != wait_objects.end(); ++itr) {
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        if (wait_object == itr->first)
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            break;
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    }
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    unsigned index = itr->second;
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    // Remove the wait_object from this thread
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    if (itr != wait_objects.end())
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        wait_objects.erase(itr);
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    // If wait_all=false, resume the thread on a release wait_object from wait
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    if (!wait_all) {
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        SetReturnValue(RESULT_SUCCESS, index);
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        ResumeFromWait();
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    } else {
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        // Otherwise, wait_all=true, only resume the thread if all wait_object's have been released
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        if (wait_objects.empty()) {
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            SetReturnValue(RESULT_SUCCESS, -1);
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            ResumeFromWait();
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        }
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    }
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}
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void Thread::ResumeFromWait() {
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    // Cancel any outstanding wakeup events
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    CoreTiming::UnscheduleEvent(ThreadWakeupEventType, GetHandle());
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@@ -271,11 +320,12 @@ void Thread::ResumeFromWait() {
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    // Remove this thread from all other WaitObjects
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    for (auto wait_object : wait_objects)
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        wait_object->RemoveWaitingThread(this);
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        wait_object.first->RemoveWaitingThread(this);
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    wait_objects.clear();
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    wait_type = WAITTYPE_NONE;
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    wait_all = false;
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    if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
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        ChangeReadyState(this, true);
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    }
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@@ -342,6 +392,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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    thread->initial_priority = thread->current_priority = priority;
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    thread->processor_id = processor_id;
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    thread->wait_type = WAITTYPE_NONE;
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    thread->wait_all = false;
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    thread->wait_objects.clear();
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    thread->wait_address = 0;
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    thread->name = std::move(name);
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@@ -432,6 +483,11 @@ void Reschedule() {
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    }
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}
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void Thread::SetReturnValue(ResultCode return_val, s32 out_val) {
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    context.cpu_registers[0] = return_val.raw;
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    context.cpu_registers[1] = out_val;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void ThreadingInit() {
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@@ -70,7 +70,7 @@ public:
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    inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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    inline bool IsIdle() const { return idle; }
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    ResultVal<bool> WaitSynchronization() override;
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		||||
    ResultVal<bool> WaitSynchronization(unsigned index) override;
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		||||
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    s32 GetPriority() const { return current_priority; }
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		||||
    void SetPriority(s32 priority);
 | 
			
		||||
@@ -78,9 +78,29 @@ public:
 | 
			
		||||
    u32 GetThreadId() const { return thread_id; }
 | 
			
		||||
 | 
			
		||||
    void Stop(const char* reason);
 | 
			
		||||
    /// Resumes a thread from waiting by marking it as "ready".
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Release an object from the thread's wait list
 | 
			
		||||
     * @param wait_object WaitObject to release from the thread's wait list
 | 
			
		||||
     */
 | 
			
		||||
    void ReleaseFromWait(WaitObject* wait_object);
 | 
			
		||||
 | 
			
		||||
    /// Resumes a thread from waiting by marking it as "ready"
 | 
			
		||||
    void ResumeFromWait();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the waiting mode of the thread
 | 
			
		||||
     * @param wait_all If true, wait for all objects, otherwise just wait for the first one
 | 
			
		||||
     */
 | 
			
		||||
    void SetWaitAll(bool wait_all) { this->wait_all = wait_all; }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the output values after the thread awakens from WaitSynchronization
 | 
			
		||||
     * @param return_val Value returned
 | 
			
		||||
     * @param out_val Value to set to the output parameter
 | 
			
		||||
     */
 | 
			
		||||
    void SetReturnValue(ResultCode return_val, s32 out_val);
 | 
			
		||||
 | 
			
		||||
    Core::ThreadContext context;
 | 
			
		||||
 | 
			
		||||
    u32 thread_id;
 | 
			
		||||
@@ -96,7 +116,7 @@ public:
 | 
			
		||||
    s32 processor_id;
 | 
			
		||||
 | 
			
		||||
    WaitType wait_type;
 | 
			
		||||
    std::vector<SharedPtr<WaitObject>> wait_objects;
 | 
			
		||||
    std::vector<std::pair<SharedPtr<WaitObject>, unsigned>> wait_objects;
 | 
			
		||||
    VAddr wait_address;
 | 
			
		||||
 | 
			
		||||
    std::string name;
 | 
			
		||||
@@ -105,6 +125,8 @@ public:
 | 
			
		||||
    bool idle = false;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    bool wait_all = false;
 | 
			
		||||
 | 
			
		||||
    Thread() = default;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@@ -115,37 +137,41 @@ SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size);
 | 
			
		||||
void Reschedule();
 | 
			
		||||
 | 
			
		||||
/// Arbitrate the highest priority thread that is waiting
 | 
			
		||||
Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address);
 | 
			
		||||
Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address);
 | 
			
		||||
 | 
			
		||||
/// Arbitrate all threads currently waiting...
 | 
			
		||||
void ArbitrateAllThreads(Object* arbiter, u32 address);
 | 
			
		||||
void ArbitrateAllThreads(WaitObject* arbiter, u32 address);
 | 
			
		||||
 | 
			
		||||
/// Gets the current thread
 | 
			
		||||
Thread* GetCurrentThread();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Puts the current thread in the wait state for the given type
 | 
			
		||||
 * Waits the current thread for the given type
 | 
			
		||||
 * @param wait_type Type of wait
 | 
			
		||||
 * @param wait_object Kernel object that we are waiting on, defaults to current thread
 | 
			
		||||
 */
 | 
			
		||||
void WaitCurrentThread(WaitType wait_type, WaitObject* wait_object = GetCurrentThread());
 | 
			
		||||
void WaitCurrentThread(WaitType wait_type);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Schedules an event to wake up the specified thread after the specified delay.
 | 
			
		||||
 * @param thread The thread to wake after the delay.
 | 
			
		||||
 * @param nanoseconds The time this thread will be allowed to sleep for.
 | 
			
		||||
 * Waits the current thread from a WaitSynchronization call
 | 
			
		||||
 * @param wait_type Type of wait
 | 
			
		||||
 * @param wait_object Kernel object that we are waiting on
 | 
			
		||||
 * @param index Index of calling object (for WaitSynchronizationN only)
 | 
			
		||||
 */
 | 
			
		||||
void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds);
 | 
			
		||||
void WaitCurrentThread_WaitSynchronization(WaitType wait_type, WaitObject* wait_object, unsigned index=0);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Puts the current thread in the wait state for the given type
 | 
			
		||||
 * @param wait_type Type of wait
 | 
			
		||||
 * Waits the current thread from an ArbitrateAddress call
 | 
			
		||||
 * @param wait_object Kernel object that we are waiting on
 | 
			
		||||
 * @param wait_address Arbitration address used to resume from wait
 | 
			
		||||
 */
 | 
			
		||||
void WaitCurrentThread(WaitType wait_type, WaitObject* wait_object, VAddr wait_address);
 | 
			
		||||
 | 
			
		||||
void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Schedules an event to wake up the specified thread after the specified delay.
 | 
			
		||||
 * @param handle The thread handle.
 | 
			
		||||
 * @param nanoseconds The time this thread will be allowed to sleep for.
 | 
			
		||||
 */
 | 
			
		||||
void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Sets up the idle thread, this is a thread that is intended to never execute instructions,
 | 
			
		||||
 
 | 
			
		||||
@@ -29,11 +29,11 @@ public:
 | 
			
		||||
    u64 initial_delay;                      ///< The delay until the timer fires for the first time
 | 
			
		||||
    u64 interval_delay;                     ///< The delay until the timer fires after the first time
 | 
			
		||||
 | 
			
		||||
    ResultVal<bool> WaitSynchronization() override {
 | 
			
		||||
    ResultVal<bool> WaitSynchronization(unsigned index) override {
 | 
			
		||||
        bool wait = !signaled;
 | 
			
		||||
        if (wait) {
 | 
			
		||||
            AddWaitingThread(GetCurrentThread());
 | 
			
		||||
            Kernel::WaitCurrentThread(WAITTYPE_TIMER, this);
 | 
			
		||||
            Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_TIMER, this, index);
 | 
			
		||||
        }
 | 
			
		||||
        return MakeResult<bool>(wait);
 | 
			
		||||
    }
 | 
			
		||||
@@ -91,7 +91,7 @@ static void TimerCallback(u64 timer_handle, int cycles_late) {
 | 
			
		||||
    timer->signaled = true;
 | 
			
		||||
 | 
			
		||||
    // Resume all waiting threads
 | 
			
		||||
    timer->ResumeAllWaitingThreads();
 | 
			
		||||
    timer->ReleaseAllWaitingThreads();
 | 
			
		||||
 | 
			
		||||
    if (timer->reset_type == RESETTYPE_ONESHOT)
 | 
			
		||||
        timer->signaled = false;
 | 
			
		||||
 
 | 
			
		||||
@@ -133,6 +133,9 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
 | 
			
		||||
    if (wait.Succeeded() && *wait) {
 | 
			
		||||
        // Create an event to wake the thread up after the specified nanosecond delay has passed
 | 
			
		||||
        Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
 | 
			
		||||
 | 
			
		||||
        Kernel::GetCurrentThread()->SetWaitAll(false);
 | 
			
		||||
 | 
			
		||||
        HLE::Reschedule(__func__);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -140,44 +143,64 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
 | 
			
		||||
static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all,
 | 
			
		||||
    s64 nano_seconds) {
 | 
			
		||||
static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all, s64 nano_seconds) {
 | 
			
		||||
    bool wait_thread = false;
 | 
			
		||||
    bool wait_all_succeeded = false;
 | 
			
		||||
    int handle_index = 0;
 | 
			
		||||
 | 
			
		||||
    // TODO(bunnei): Do something with nano_seconds, currently ignoring this
 | 
			
		||||
    bool unlock_all = true;
 | 
			
		||||
    bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated
 | 
			
		||||
 | 
			
		||||
    LOG_TRACE(Kernel_SVC, "called handle_count=%d, wait_all=%s, nanoseconds=%lld",
 | 
			
		||||
        handle_count, (wait_all ? "true" : "false"), nano_seconds);
 | 
			
		||||
 | 
			
		||||
    // Iterate through each handle, synchronize kernel object
 | 
			
		||||
    for (s32 i = 0; i < handle_count; i++) {
 | 
			
		||||
        SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[i]);
 | 
			
		||||
    while (handle_index < handle_count) {
 | 
			
		||||
        SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[handle_index]);
 | 
			
		||||
        if (object == nullptr)
 | 
			
		||||
            return InvalidHandle(ErrorModule::Kernel).raw;
 | 
			
		||||
 | 
			
		||||
        LOG_TRACE(Kernel_SVC, "\thandle[%d] = 0x%08X(%s:%s)", i, handles[i],
 | 
			
		||||
                object->GetTypeName().c_str(), object->GetName().c_str());
 | 
			
		||||
        ResultVal<bool> wait = object->WaitSynchronization(handle_index);
 | 
			
		||||
 | 
			
		||||
        // TODO(yuriks): Verify how the real function behaves when an error happens here
 | 
			
		||||
        ResultVal<bool> wait_result = object->WaitSynchronization();
 | 
			
		||||
        bool wait = wait_result.Succeeded() && *wait_result;
 | 
			
		||||
        wait_thread = (wait.Succeeded() && *wait);
 | 
			
		||||
 | 
			
		||||
        if (!wait && !wait_all) {
 | 
			
		||||
            *out = i;
 | 
			
		||||
            return RESULT_SUCCESS.raw;
 | 
			
		||||
        } else {
 | 
			
		||||
            unlock_all = false;
 | 
			
		||||
        // If this object waited and we are waiting on all objects to synchronize
 | 
			
		||||
        if (wait_thread && wait_all) {
 | 
			
		||||
            // Enforce later on that this thread does not continue
 | 
			
		||||
            wait_all_succeeded = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // If this object synchronized and we are not waiting on all objects to synchronize
 | 
			
		||||
        if (!wait_thread && !wait_all)
 | 
			
		||||
            // We're done, the thread will continue
 | 
			
		||||
            break;
 | 
			
		||||
 | 
			
		||||
        handle_index++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Change the thread state to waiting if blocking on all handles...
 | 
			
		||||
    if (wait_thread || wait_all_succeeded) {
 | 
			
		||||
        // Create an event to wake the thread up after the specified nanosecond delay has passed
 | 
			
		||||
        Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
 | 
			
		||||
        Kernel::GetCurrentThread()->SetWaitAll(wait_all);
 | 
			
		||||
 | 
			
		||||
        HLE::Reschedule(__func__);
 | 
			
		||||
 | 
			
		||||
        // NOTE: output of this SVC will be set later depending on how the thread resumes
 | 
			
		||||
        return RESULT_DUMMY.raw;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Acquire objects if we did not wait...
 | 
			
		||||
    for (int i = 0; i < handle_count; ++i) {
 | 
			
		||||
        auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
 | 
			
		||||
 | 
			
		||||
        // Acquire the object if it is not waiting...
 | 
			
		||||
        if (!object->ShouldWait()) {
 | 
			
		||||
            object->Acquire();
 | 
			
		||||
 | 
			
		||||
            // If this was the first non-waiting object and 'wait_all' is false, don't acquire
 | 
			
		||||
            // any other objects
 | 
			
		||||
            if (!wait_all)
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (wait_all && unlock_all) {
 | 
			
		||||
        *out = handle_count;
 | 
			
		||||
        return RESULT_SUCCESS.raw;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Check for next thread to schedule
 | 
			
		||||
    HLE::Reschedule(__func__);
 | 
			
		||||
    // TODO(bunnei): If 'wait_all' is true, this is probably wrong. However, real hardware does
 | 
			
		||||
    // not seem to set it to any meaningful value.
 | 
			
		||||
    *out = wait_all ? 0 : handle_index;
 | 
			
		||||
 | 
			
		||||
    return RESULT_SUCCESS.raw;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user