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	renderer_vulkan/wrapper: Add fence handle
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		| @@ -615,6 +615,23 @@ public: | ||||
|     } | ||||
| }; | ||||
|  | ||||
| class Fence : public Handle<VkFence, VkDevice, DeviceDispatch> { | ||||
|     using Handle<VkFence, VkDevice, DeviceDispatch>::Handle; | ||||
|  | ||||
| public: | ||||
|     VkResult Wait(u64 timeout = std::numeric_limits<u64>::max()) const noexcept { | ||||
|         return dld->vkWaitForFences(owner, 1, &handle, true, timeout); | ||||
|     } | ||||
|  | ||||
|     VkResult GetStatus() const noexcept { | ||||
|         return dld->vkGetFenceStatus(owner, handle); | ||||
|     } | ||||
|  | ||||
|     void Reset() const { | ||||
|         Check(dld->vkResetFences(owner, 1, &handle)); | ||||
|     } | ||||
| }; | ||||
|  | ||||
| class DescriptorPool : public Handle<VkDescriptorPool, VkDevice, DeviceDispatch> { | ||||
|     using Handle<VkDescriptorPool, VkDevice, DeviceDispatch>::Handle; | ||||
|  | ||||
|   | ||||
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