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	Merge pull request #1062 from aroulin/shader-rcp-rsq
Shader: RCP and RSQ computes only the 1st component
This commit is contained in:
		@@ -228,13 +228,12 @@ void RunInterpreter(UnitState<Debug>& state) {
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            {
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                Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
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                Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
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                float24 rcp_res = float24::FromFloat32(1.0f / src1[0].ToFloat32());
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                for (int i = 0; i < 4; ++i) {
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                    if (!swizzle.DestComponentEnabled(i))
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                        continue;
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                    // TODO: Be stable against division by zero!
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                    // TODO: I think this might be wrong... we should only use one component here
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                    dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32());
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                    dest[i] = rcp_res;
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                }
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                Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
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                break;
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@@ -245,13 +244,12 @@ void RunInterpreter(UnitState<Debug>& state) {
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            {
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                Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
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                Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
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                float24 rsq_res = float24::FromFloat32(1.0f / std::sqrt(src1[0].ToFloat32()));
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                for (int i = 0; i < 4; ++i) {
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                    if (!swizzle.DestComponentEnabled(i))
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                        continue;
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                    // TODO: Be stable against division by zero!
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                    // TODO: I think this might be wrong... we should only use one component here
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                    dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32()));
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                    dest[i] = rsq_res;
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                }
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                Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
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                break;
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@@ -529,9 +529,10 @@ void JitCompiler::Compile_MOV(Instruction instr) {
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void JitCompiler::Compile_RCP(Instruction instr) {
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    Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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    // TODO(bunnei): RCPPS is a pretty rough approximation, this might cause problems if Pica
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    // TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica
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    // performs this operation more accurately. This should be checked on hardware.
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    RCPPS(SRC1, R(SRC1));
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    RCPSS(SRC1, R(SRC1));
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    SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
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    Compile_DestEnable(instr, SRC1);
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}
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@@ -539,9 +540,10 @@ void JitCompiler::Compile_RCP(Instruction instr) {
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void JitCompiler::Compile_RSQ(Instruction instr) {
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    Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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    // TODO(bunnei): RSQRTPS is a pretty rough approximation, this might cause problems if Pica
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    // TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica
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    // performs this operation more accurately. This should be checked on hardware.
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    RSQRTPS(SRC1, R(SRC1));
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    RSQRTSS(SRC1, R(SRC1));
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    SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
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    Compile_DestEnable(instr, SRC1);
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}
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