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	Use negative priorities to avoid special-casing the self-include
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		@@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hw/gpu.h"
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#include <cstring>
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#include <numeric>
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#include <type_traits>
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@@ -14,6 +13,7 @@
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#include "core/core_timing.h"
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#include "core/hle/service/gsp_gpu.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hw/gpu.h"
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#include "core/hw/hw.h"
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#include "core/memory.h"
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#include "core/settings.h"
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@@ -2,10 +2,10 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hw/hw.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/hw/gpu.h"
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#include "core/hw/hw.h"
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#include "core/hw/lcd.h"
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namespace HW {
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@@ -2,11 +2,11 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hw/lcd.h"
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#include <cstring>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/hw/hw.h"
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#include "core/hw/lcd.h"
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#include "core/tracer/recorder.h"
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#include "video_core/debug_utils/debug_utils.h"
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@@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hw/y2r.h"
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#include <algorithm>
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#include <array>
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#include <cstddef>
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@@ -13,6 +12,7 @@
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#include "common/math_util.h"
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#include "common/vector_math.h"
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#include "core/hle/service/y2r_u.h"
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#include "core/hw/y2r.h"
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#include "core/memory.h"
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namespace HW {
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