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	util_shaders: Specify ASTC decoder memory barrier bits
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		@@ -118,7 +118,12 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
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        glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
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    }
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    glMemoryBarrier(GL_ALL_BARRIER_BITS);
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    // Precautionary barrier to ensure the compute shader is done decoding prior to texture access.
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    // GL_TEXTURE_FETCH_BARRIER_BIT and GL_SHADER_IMAGE_ACCESS_BARRIER_BIT are used in a separate
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    // glMemoryBarrier call by the texture cache runtime
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    glMemoryBarrier(GL_UNIFORM_BARRIER_BIT | GL_COMMAND_BARRIER_BIT | GL_PIXEL_BUFFER_BARRIER_BIT |
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                    GL_TEXTURE_UPDATE_BARRIER_BIT | GL_BUFFER_UPDATE_BARRIER_BIT |
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                    GL_SHADER_STORAGE_BARRIER_BIT | GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
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    program_manager.RestoreGuestCompute();
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}
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