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	gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
- Used by Breath of the Wild.
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		| @@ -354,7 +354,15 @@ struct SurfaceParams { | ||||
|                          static_cast<u32>(component_type)); | ||||
|             UNREACHABLE(); | ||||
|         case Tegra::Texture::TextureFormat::R16_G16_B16_A16: | ||||
|             return PixelFormat::RGBA16F; | ||||
|             switch (component_type) { | ||||
|             case Tegra::Texture::ComponentType::UNORM: | ||||
|                 return PixelFormat::RGBA16U; | ||||
|             case Tegra::Texture::ComponentType::FLOAT: | ||||
|                 return PixelFormat::RGBA16F; | ||||
|             } | ||||
|             LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", | ||||
|                          static_cast<u32>(component_type)); | ||||
|             UNREACHABLE(); | ||||
|         case Tegra::Texture::TextureFormat::BF10GF11RF11: | ||||
|             return PixelFormat::R11FG11FB10F; | ||||
|         case Tegra::Texture::TextureFormat::R32_G32_B32_A32: | ||||
|   | ||||
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