mirror of
				https://git.suyu.dev/suyu/suyu
				synced 2025-10-31 07:59:02 -05:00 
			
		
		
		
	Dynamically decide handheld variant based on supported npad id priority
Kirby input still doesn't work, should fix a lot of other games
This commit is contained in:
		| @@ -41,7 +41,6 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) { | ||||
|     controller.joy_styles.raw = 0; // Zero out | ||||
|     controller.device_type.raw = 0; | ||||
|     switch (controller_type) { | ||||
|     case NPadControllerType::HandheldVariant: | ||||
|     case NPadControllerType::Handheld: | ||||
|         controller.joy_styles.handheld.Assign(1); | ||||
|         controller.device_type.handheld.Assign(1); | ||||
| @@ -93,7 +92,6 @@ void Controller_NPad::OnInit() { | ||||
|     if (!IsControllerActivated()) | ||||
|         return; | ||||
|     std::size_t controller{}; | ||||
|     supported_npad_id_types.resize(npad_id_list.size()); | ||||
|     if (style.raw == 0) { | ||||
|         // We want to support all controllers | ||||
|         style.handheld.Assign(1); | ||||
| @@ -103,10 +101,11 @@ void Controller_NPad::OnInit() { | ||||
|         style.pro_controller.Assign(1); | ||||
|         style.pokeball.Assign(1); | ||||
|     } | ||||
|     std::memcpy(supported_npad_id_types.data(), npad_id_list.data(), | ||||
|                 npad_id_list.size() * sizeof(u32)); | ||||
|     if (std::none_of(connected_controllers.begin(), connected_controllers.end(), | ||||
|                      [](const ControllerHolder& controller) { return controller.is_connected; })) { | ||||
|         supported_npad_id_types.resize(npad_id_list.size()); | ||||
|         std::memcpy(supported_npad_id_types.data(), npad_id_list.data(), | ||||
|                     npad_id_list.size() * sizeof(u32)); | ||||
|         AddNewController(NPadControllerType::Handheld); | ||||
|     } | ||||
| } | ||||
| @@ -221,7 +220,6 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) { | ||||
|         } | ||||
|  | ||||
|         switch (controller_type) { | ||||
|         case NPadControllerType::HandheldVariant: | ||||
|         case NPadControllerType::Handheld: | ||||
|             handheld_entry.connection_status.IsConnected.Assign(1); | ||||
|             if (!Settings::values.use_docked_mode) { | ||||
| @@ -291,6 +289,29 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) { | ||||
|     ASSERT(length > 0 && (length % sizeof(u32)) == 0); | ||||
|     supported_npad_id_types.resize(length / sizeof(u32)); | ||||
|     std::memcpy(supported_npad_id_types.data(), data, length); | ||||
|     CheckForHandheldVariant(); | ||||
| } | ||||
|  | ||||
| void Controller_NPad::CheckForHandheldVariant() { | ||||
|     // As some games expect us to use the variant of handheld mode and some games don't. It's | ||||
|     // consistent that games set the npad ids in order of priority. We can just swap the controller | ||||
|     // ids on the fly then if we're in handheld mode | ||||
|     if (supported_npad_id_types.size() > 0) { | ||||
|         const auto& first_controller = supported_npad_id_types.front(); | ||||
|         if (first_controller == 32 && !connected_controllers[8].is_connected) { | ||||
|             const auto& first_controller = connected_controllers.front(); | ||||
|             if (first_controller.is_connected && | ||||
|                 first_controller.type == NPadControllerType::Handheld) { | ||||
|                 DisconnectNPad(0); | ||||
|                 AddNewController(NPadControllerType::Handheld, true); | ||||
|             } | ||||
|         } else if (first_controller != 32 && connected_controllers[8].is_connected) { | ||||
|             if (!connected_controllers[0].is_connected) { | ||||
|                 DisconnectNPad(8); | ||||
|                 AddNewController(NPadControllerType::Handheld); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| const void Controller_NPad::GetSupportedNpadIdTypes(u32* data, std::size_t max_length) { | ||||
| @@ -320,10 +341,15 @@ void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids, | ||||
|         return; | ||||
|     } | ||||
|     for (std::size_t i = 0; i < controller_ids.size(); i++) { | ||||
|         if (i >= controller_count) { | ||||
|             continue; | ||||
|         std::size_t controller_pos = i; | ||||
|         if (controller_pos == 32) | ||||
|             controller_pos = 8; | ||||
|         if (controller_pos == 16) | ||||
|             controller_pos = 9; | ||||
|  | ||||
|         if (connected_controllers[controller_pos].is_connected) { | ||||
|             // TODO(ogniK): Vibrate the physical controller | ||||
|         } | ||||
|         // TODO(ogniK): Vibrate the physical controller | ||||
|     } | ||||
|     LOG_WARNING(Service_HID, "(STUBBED) called"); | ||||
|     last_processed_vibration = vibrations.back(); | ||||
| @@ -336,18 +362,22 @@ Kernel::SharedPtr<Kernel::Event> Controller_NPad::GetStyleSetChangedEvent() cons | ||||
| Controller_NPad::Vibration Controller_NPad::GetLastVibration() const { | ||||
|     return last_processed_vibration; | ||||
| } | ||||
| void Controller_NPad::AddNewController(NPadControllerType controller) { | ||||
|     if (controller_count >= connected_controllers.size()) { | ||||
|         LOG_ERROR(Service_HID, "Cannot connect any more controllers!"); | ||||
|         return; | ||||
|     } | ||||
|     if (controller == NPadControllerType::HandheldVariant) { | ||||
| void Controller_NPad::AddNewController(NPadControllerType controller, bool is_handheld_variant) { | ||||
|     if (is_handheld_variant) { | ||||
|         connected_controllers[8] = {controller, true}; | ||||
|         InitNewlyAddedControler(8); | ||||
|         return; | ||||
|     } | ||||
|     connected_controllers[controller_count] = {controller, true}; | ||||
|     InitNewlyAddedControler(controller_count++); | ||||
|     const auto pos = | ||||
|         std::find_if(connected_controllers.begin(), connected_controllers.end() - 2, | ||||
|                      [](const ControllerHolder& holder) { return !holder.is_connected; }); | ||||
|     if (pos == connected_controllers.end() - 2) { | ||||
|         LOG_ERROR(Service_HID, "Cannot connect any more controllers!"); | ||||
|         return; | ||||
|     } | ||||
|     const auto controller_id = std::distance(connected_controllers.begin(), pos); | ||||
|     connected_controllers[controller_id] = {controller, true}; | ||||
|     InitNewlyAddedControler(controller_id); | ||||
| } | ||||
|  | ||||
| void Controller_NPad::ConnectNPad(u32 npad_id) { | ||||
| @@ -392,4 +422,13 @@ Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) { | ||||
| void Controller_NPad::SetVibrationEnabled(bool can_vibrate) { | ||||
|     can_controllers_vibrate = can_vibrate; | ||||
| } | ||||
|  | ||||
| void Controller_NPad::SetHandheldActiviationMode(u32 mode) { | ||||
|     const auto& first_controller = connected_controllers.front(); | ||||
|     if (!first_controller.is_connected || connected_controllers[8].is_connected) { | ||||
|         return; | ||||
|     } | ||||
|     DisconnectNPad(0); | ||||
|     AddNewController(NPadControllerType::Handheld, true); | ||||
| } | ||||
| } // namespace Service::HID | ||||
|   | ||||
| @@ -65,7 +65,6 @@ public: | ||||
|         None, | ||||
|         ProController, | ||||
|         Handheld, | ||||
|         HandheldVariant, // Games which require the handheld controller to be at index 8 | ||||
|         JoyLeft, | ||||
|         JoyRight, | ||||
|         Tabletop, | ||||
| @@ -106,12 +105,13 @@ public: | ||||
|     Kernel::SharedPtr<Kernel::Event> GetStyleSetChangedEvent() const; | ||||
|     Vibration GetLastVibration() const; | ||||
|  | ||||
|     void AddNewController(NPadControllerType controller); | ||||
|     void AddNewController(NPadControllerType controller, bool is_handheld_variant = false); | ||||
|  | ||||
|     void ConnectNPad(u32 npad_id); | ||||
|     void DisconnectNPad(u32 npad_id); | ||||
|     LedPattern GetLedPattern(u32 npad_id); | ||||
|     void SetVibrationEnabled(bool can_vibrate); | ||||
|     void SetHandheldActiviationMode(u32 mode); | ||||
|  | ||||
| private: | ||||
|     struct CommonHeader { | ||||
| @@ -273,10 +273,10 @@ private: | ||||
|     Kernel::SharedPtr<Kernel::Event> styleset_changed_event; | ||||
|     std::size_t dump_idx{}; | ||||
|     Vibration last_processed_vibration{}; | ||||
|     std::size_t controller_count{}; | ||||
|     static constexpr std::array<u32, 10> npad_id_list{0, 1, 2, 3, 4, 5, 6, 7, 32, 16}; | ||||
|     std::array<ControllerHolder, 10> connected_controllers{}; | ||||
|     bool can_controllers_vibrate{true}; | ||||
|     void CheckForHandheldVariant(); | ||||
|  | ||||
|     void InitNewlyAddedControler(std::size_t controller_idx); | ||||
| }; | ||||
|   | ||||
| @@ -347,6 +347,8 @@ private: | ||||
|     } | ||||
|  | ||||
|     void StartSixAxisSensor(Kernel::HLERequestContext& ctx) { | ||||
|         IPC::RequestParser rp{ctx}; | ||||
|         auto handle = rp.PopRaw<u32>(); | ||||
|         IPC::ResponseBuilder rb{ctx, 2}; | ||||
|         rb.Push(RESULT_SUCCESS); | ||||
|         LOG_WARNING(Service_HID, "(STUBBED) called"); | ||||
| @@ -539,6 +541,8 @@ private: | ||||
|         IPC::ResponseBuilder rb{ctx, 2}; | ||||
|         rb.Push(RESULT_SUCCESS); | ||||
|         LOG_WARNING(Service_HID, "(STUBBED) called"); | ||||
|         applet_resource->GetController<Controller_NPad>(HidController::NPad) | ||||
|             .SetHandheldActiviationMode(mode); | ||||
|     } | ||||
|  | ||||
|     void GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) { | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 David Marcec
					David Marcec