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	glsl: Implement fswzadd
and wip nv thread shuffle impl
This commit is contained in:
		@@ -306,6 +306,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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    SetupImages(bindings);
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    SetupTextures(bindings);
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    DefineHelperFunctions();
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    DefineConstants();
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}
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void EmitContext::SetupExtensions(std::string&) {
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@@ -339,6 +340,9 @@ void EmitContext::SetupExtensions(std::string&) {
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        if (!info.uses_int64) {
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            header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
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        }
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        if (profile.support_gl_warp_intrinsics) {
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            header += "#extension GL_NV_shader_thread_shuffle : enable\n";
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        }
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    }
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    if (info.stores_viewport_index && profile.support_viewport_index_layer_non_geometry &&
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        stage != Stage::Geometry) {
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@@ -605,4 +609,11 @@ void EmitContext::SetupTextures(Bindings& bindings) {
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    }
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}
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void EmitContext::DefineConstants() {
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    if (info.uses_fswzadd) {
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        header += "const float FSWZ_A[]=float[4](-1.f,1.f,-1.f,0.f);"
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                  "const float FSWZ_B[]=float[4](-1.f,-1.f,1.f,-1.f);";
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    }
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}
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} // namespace Shader::Backend::GLSL
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@@ -167,6 +167,7 @@ private:
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    void DefineStorageBuffers(Bindings& bindings);
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    void DefineGenericOutput(size_t index, u32 invocations);
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    void DefineHelperFunctions();
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    void DefineConstants();
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    std::string DefineGlobalMemoryFunctions();
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    void SetupImages(Bindings& bindings);
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    void SetupTextures(Bindings& bindings);
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@@ -35,9 +35,17 @@ std::string GetMaxThreadId(std::string_view thread_id, std::string_view clamp,
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    const auto min_thread_id{ComputeMinThreadId(thread_id, segmentation_mask)};
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    return ComputeMaxThreadId(min_thread_id, clamp, not_seg_mask);
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}
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void UseShuffleNv(EmitContext& ctx, IR::Inst& inst, std::string_view shfl_op,
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                  std::string_view value, std::string_view index,
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                  [[maybe_unused]] std::string_view clamp, std::string_view segmentation_mask) {
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    const auto width{fmt::format("32u>>(bitCount({}&31u))", segmentation_mask)};
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    ctx.AddU32("{}={}({},{},{},shfl_in_bounds);", inst, shfl_op, value, index, width);
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    SetInBoundsFlag(ctx, inst);
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}
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} // namespace
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void EmitLaneId([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
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void EmitLaneId(EmitContext& ctx, IR::Inst& inst) {
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    ctx.AddU32("{}=gl_SubGroupInvocationARB&31u;", inst);
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}
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@@ -103,6 +111,10 @@ void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst) {
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void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
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                      std::string_view index, std::string_view clamp,
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                      std::string_view segmentation_mask) {
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    if (ctx.profile.support_gl_warp_intrinsics) {
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        UseShuffleNv(ctx, inst, "shuffleNV", value, index, clamp, segmentation_mask);
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        return;
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    }
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    const auto not_seg_mask{fmt::format("(~{})", segmentation_mask)};
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    const auto thread_id{"gl_SubGroupInvocationARB"};
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    const auto min_thread_id{ComputeMinThreadId(thread_id, segmentation_mask)};
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@@ -117,6 +129,10 @@ void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
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void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index,
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                   std::string_view clamp, std::string_view segmentation_mask) {
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    if (ctx.profile.support_gl_warp_intrinsics) {
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        UseShuffleNv(ctx, inst, "shuffleUpNV", value, index, clamp, segmentation_mask);
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        return;
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    }
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    const auto thread_id{"gl_SubGroupInvocationARB"};
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    const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)};
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    const auto src_thread_id{fmt::format("({}-{})", thread_id, index)};
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@@ -128,6 +144,10 @@ void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, std::string_view value, std
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void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value,
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                     std::string_view index, std::string_view clamp,
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                     std::string_view segmentation_mask) {
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    if (ctx.profile.support_gl_warp_intrinsics) {
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        UseShuffleNv(ctx, inst, "shuffleDownNV", value, index, clamp, segmentation_mask);
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        return;
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    }
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    const auto thread_id{"gl_SubGroupInvocationARB"};
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    const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)};
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    const auto src_thread_id{fmt::format("({}+{})", thread_id, index)};
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@@ -139,6 +159,10 @@ void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value,
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void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view value,
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                          std::string_view index, std::string_view clamp,
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                          std::string_view segmentation_mask) {
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    if (ctx.profile.support_gl_warp_intrinsics) {
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        UseShuffleNv(ctx, inst, "shuffleXorNV", value, index, clamp, segmentation_mask);
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        return;
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    }
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    const auto thread_id{"gl_SubGroupInvocationARB"};
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    const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)};
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    const auto src_thread_id{fmt::format("({}^{})", thread_id, index)};
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@@ -147,10 +171,12 @@ void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view val
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    ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value);
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}
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void EmitFSwizzleAdd([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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                     [[maybe_unused]] std::string_view op_a, [[maybe_unused]] std::string_view op_b,
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                     [[maybe_unused]] std::string_view swizzle) {
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    NotImplemented();
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void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, std::string_view op_a, std::string_view op_b,
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                     std::string_view swizzle) {
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    const auto mask{fmt::format("({}>>((gl_SubGroupInvocationARB&3)<<1))&3", swizzle)};
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    const std::string modifier_a = fmt::format("FSWZ_A[{}]", mask);
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    const std::string modifier_b = fmt::format("FSWZ_B[{}]", mask);
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    ctx.AddF32("{}=({}*{})+({}*{});", inst, op_a, modifier_a, op_b, modifier_b);
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}
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void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) {
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@@ -86,6 +86,7 @@ struct Profile {
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    bool support_gl_nv_gpu_shader_5{};
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    bool support_gl_amd_gpu_shader_half_float{};
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    bool support_gl_texture_shadow_lod{};
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    bool support_gl_warp_intrinsics{};
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    bool warp_size_potentially_larger_than_guest{};
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@@ -226,6 +226,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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          .support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
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          .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
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          .support_gl_texture_shadow_lod = device.HasTextureShadowLod(),
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          .support_gl_warp_intrinsics = false,
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          .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(),
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