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	Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.
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		| @@ -1250,6 +1250,10 @@ private: | ||||
|                     op_a = "abs(" + op_a + ')'; | ||||
|                 } | ||||
|  | ||||
|                 if (instr.conversion.negate_a) { | ||||
|                     op_a = "-(" + op_a + ')'; | ||||
|                 } | ||||
|  | ||||
|                 regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1, | ||||
|                                           1, instr.alu.saturate_d, 0, instr.conversion.dest_size); | ||||
|                 break; | ||||
| @@ -1289,6 +1293,14 @@ private: | ||||
|                 ASSERT_MSG(instr.conversion.src_size == Register::Size::Word, "Unimplemented"); | ||||
|                 std::string op_a = regs.GetRegisterAsFloat(instr.gpr20); | ||||
|  | ||||
|                 if (instr.conversion.abs_a) { | ||||
|                     op_a = "abs(" + op_a + ')'; | ||||
|                 } | ||||
|  | ||||
|                 if (instr.conversion.negate_a) { | ||||
|                     op_a = "-(" + op_a + ')'; | ||||
|                 } | ||||
|  | ||||
|                 switch (instr.conversion.f2f.rounding) { | ||||
|                 case Tegra::Shader::F2fRoundingOp::None: | ||||
|                     break; | ||||
| @@ -1311,10 +1323,6 @@ private: | ||||
|                     break; | ||||
|                 } | ||||
|  | ||||
|                 if (instr.conversion.abs_a) { | ||||
|                     op_a = "abs(" + op_a + ')'; | ||||
|                 } | ||||
|  | ||||
|                 regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1, instr.alu.saturate_d); | ||||
|                 break; | ||||
|             } | ||||
|   | ||||
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