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shader_recompiler: add byteswap pattern workaround for Nvidia
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@@ -310,6 +310,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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}
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Optimization::CollectShaderInfoPass(env, program);
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Optimization::LayerPass(program, host_info);
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Optimization::VendorWorkaroundPass(program);
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CollectInterpolationInfo(env, program);
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AddNVNStorageBuffers(program);
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