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	shader_bytecode: update BFE instructions struct.
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		@@ -911,14 +911,9 @@ union Instruction {
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    } fadd32i;
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    union {
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        BitField<20, 8, u64> shift_position;
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        BitField<28, 8, u64> shift_length;
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        BitField<48, 1, u64> negate_b;
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        BitField<49, 1, u64> negate_a;
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        u64 GetLeftShiftValue() const {
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            return 32 - (shift_position + shift_length);
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        }
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        BitField<40, 1, u64> brev;
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        BitField<47, 1, u64> rd_cc;
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        BitField<48, 1, u64> is_signed;
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    } bfe;
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    union {
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