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				https://git.suyu.dev/suyu/suyu
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	Merge pull request #3430 from bunnei/split-presenter
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
This commit is contained in:
		@@ -5,7 +5,7 @@
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "core/core.h"
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#include "core/frontend/scope_acquire_window_context.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "video_core/dma_pusher.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu_thread.h"
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@@ -27,7 +27,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
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        return;
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    }
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    Core::Frontend::ScopeAcquireWindowContext acquire_context{renderer.GetRenderWindow()};
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    Core::Frontend::ScopeAcquireContext acquire_context{renderer.GetRenderWindow()};
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    CommandDataContainer next;
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    while (state.is_running) {
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@@ -35,15 +35,19 @@ public:
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    explicit RendererBase(Core::Frontend::EmuWindow& window);
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    virtual ~RendererBase();
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    /// Swap buffers (render frame)
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    virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
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    /// Initialize the renderer
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    virtual bool Init() = 0;
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    /// Shutdown the renderer
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    virtual void ShutDown() = 0;
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    /// Finalize rendering the guest frame and draw into the presentation texture
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    virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
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    /// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
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    /// specific implementation)
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    virtual void TryPresent(int timeout_ms) = 0;
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    // Getter/setter functions:
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    // ------------------------
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@@ -15,6 +15,24 @@ MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_R
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namespace OpenGL {
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void OGLRenderbuffer::Create() {
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    if (handle != 0)
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        return;
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    MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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    glGenRenderbuffers(1, &handle);
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}
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void OGLRenderbuffer::Release() {
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    if (handle == 0)
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        return;
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    MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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    glDeleteRenderbuffers(1, &handle);
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    OpenGLState::GetCurState().ResetRenderbuffer(handle).Apply();
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    handle = 0;
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}
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void OGLTexture::Create(GLenum target) {
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    if (handle != 0)
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        return;
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@@ -11,6 +11,31 @@
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namespace OpenGL {
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class OGLRenderbuffer : private NonCopyable {
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public:
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    OGLRenderbuffer() = default;
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    OGLRenderbuffer(OGLRenderbuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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    ~OGLRenderbuffer() {
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        Release();
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    }
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    OGLRenderbuffer& operator=(OGLRenderbuffer&& o) noexcept {
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        Release();
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        handle = std::exchange(o.handle, 0);
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        return *this;
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    }
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    /// Creates a new internal OpenGL resource and stores the handle
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    void Create();
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    /// Deletes the internal OpenGL resource
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    void Release();
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    GLuint handle = 0;
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};
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class OGLTexture : private NonCopyable {
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public:
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    OGLTexture() = default;
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@@ -423,6 +423,13 @@ void OpenGLState::ApplyClipControl() {
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    }
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}
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void OpenGLState::ApplyRenderBuffer() {
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    if (cur_state.renderbuffer != renderbuffer) {
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        cur_state.renderbuffer = renderbuffer;
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        glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
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    }
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}
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void OpenGLState::ApplyTextures() {
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    const std::size_t size = std::size(textures);
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    for (std::size_t i = 0; i < size; ++i) {
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@@ -478,6 +485,7 @@ void OpenGLState::Apply() {
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    ApplyPolygonOffset();
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    ApplyAlphaTest();
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    ApplyClipControl();
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    ApplyRenderBuffer();
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}
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void OpenGLState::EmulateViewportWithScissor() {
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@@ -551,4 +559,11 @@ OpenGLState& OpenGLState::ResetFramebuffer(GLuint handle) {
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    return *this;
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}
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OpenGLState& OpenGLState::ResetRenderbuffer(GLuint handle) {
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    if (renderbuffer == handle) {
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        renderbuffer = 0;
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    }
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    return *this;
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}
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} // namespace OpenGL
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@@ -158,6 +158,8 @@ public:
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        GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE;
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    } clip_control;
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    GLuint renderbuffer{}; // GL_RENDERBUFFER_BINDING
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    OpenGLState();
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    /// Get the currently active OpenGL state
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@@ -196,6 +198,7 @@ public:
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    void ApplyPolygonOffset();
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    void ApplyAlphaTest();
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    void ApplyClipControl();
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    void ApplyRenderBuffer();
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    /// Resets any references to the given resource
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    OpenGLState& UnbindTexture(GLuint handle);
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@@ -204,6 +207,7 @@ public:
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    OpenGLState& ResetPipeline(GLuint handle);
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    OpenGLState& ResetVertexArray(GLuint handle);
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    OpenGLState& ResetFramebuffer(GLuint handle);
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    OpenGLState& ResetRenderbuffer(GLuint handle);
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    /// Viewport does not affects glClearBuffer so emulate viewport using scissor test
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    void EmulateViewportWithScissor();
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@@ -9,11 +9,11 @@
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/scope_acquire_window_context.h"
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#include "core/memory.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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@@ -24,6 +24,144 @@
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namespace OpenGL {
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// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
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// to wait on available presentation frames.
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constexpr std::size_t SWAP_CHAIN_SIZE = 3;
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struct Frame {
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    u32 width{};                      /// Width of the frame (to detect resize)
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    u32 height{};                     /// Height of the frame
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    bool color_reloaded{};            /// Texture attachment was recreated (ie: resized)
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    OpenGL::OGLRenderbuffer color{};  /// Buffer shared between the render/present FBO
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    OpenGL::OGLFramebuffer render{};  /// FBO created on the render thread
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    OpenGL::OGLFramebuffer present{}; /// FBO created on the present thread
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    GLsync render_fence{};            /// Fence created on the render thread
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    GLsync present_fence{};           /// Fence created on the presentation thread
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    bool is_srgb{};                   /// Framebuffer is sRGB or RGB
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};
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/**
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 * For smooth Vsync rendering, we want to always present the latest frame that the core generates,
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 * but also make sure that rendering happens at the pace that the frontend dictates. This is a
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 * helper class that the renderer uses to sync frames between the render thread and the presentation
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 * thread
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 */
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class FrameMailbox {
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public:
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    std::mutex swap_chain_lock;
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    std::condition_variable present_cv;
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    std::array<Frame, SWAP_CHAIN_SIZE> swap_chain{};
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    std::queue<Frame*> free_queue;
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    std::deque<Frame*> present_queue;
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    Frame* previous_frame{};
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    FrameMailbox() {
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        for (auto& frame : swap_chain) {
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            free_queue.push(&frame);
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        }
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    }
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    ~FrameMailbox() {
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        // lock the mutex and clear out the present and free_queues and notify any people who are
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        // blocked to prevent deadlock on shutdown
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        std::scoped_lock lock{swap_chain_lock};
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        std::queue<Frame*>().swap(free_queue);
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        present_queue.clear();
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        present_cv.notify_all();
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    }
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    void ReloadPresentFrame(Frame* frame, u32 height, u32 width) {
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        frame->present.Release();
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        frame->present.Create();
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        GLint previous_draw_fbo{};
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        glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &previous_draw_fbo);
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        glBindFramebuffer(GL_FRAMEBUFFER, frame->present.handle);
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        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
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                                  frame->color.handle);
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        if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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            LOG_CRITICAL(Render_OpenGL, "Failed to recreate present FBO!");
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        }
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        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, previous_draw_fbo);
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        frame->color_reloaded = false;
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    }
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		||||
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		||||
    void ReloadRenderFrame(Frame* frame, u32 width, u32 height) {
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        OpenGLState prev_state = OpenGLState::GetCurState();
 | 
			
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        OpenGLState state = OpenGLState::GetCurState();
 | 
			
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 | 
			
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        // Recreate the color texture attachment
 | 
			
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        frame->color.Release();
 | 
			
		||||
        frame->color.Create();
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        state.renderbuffer = frame->color.handle;
 | 
			
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        state.Apply();
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        glRenderbufferStorage(GL_RENDERBUFFER, frame->is_srgb ? GL_SRGB8 : GL_RGB8, width, height);
 | 
			
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 | 
			
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        // Recreate the FBO for the render target
 | 
			
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        frame->render.Release();
 | 
			
		||||
        frame->render.Create();
 | 
			
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        state.draw.read_framebuffer = frame->render.handle;
 | 
			
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        state.draw.draw_framebuffer = frame->render.handle;
 | 
			
		||||
        state.Apply();
 | 
			
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        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
 | 
			
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                                  frame->color.handle);
 | 
			
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        if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
 | 
			
		||||
            LOG_CRITICAL(Render_OpenGL, "Failed to recreate render FBO!");
 | 
			
		||||
        }
 | 
			
		||||
        prev_state.Apply();
 | 
			
		||||
        frame->width = width;
 | 
			
		||||
        frame->height = height;
 | 
			
		||||
        frame->color_reloaded = true;
 | 
			
		||||
    }
 | 
			
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 | 
			
		||||
    Frame* GetRenderFrame() {
 | 
			
		||||
        std::unique_lock lock{swap_chain_lock};
 | 
			
		||||
 | 
			
		||||
        // If theres no free frames, we will reuse the oldest render frame
 | 
			
		||||
        if (free_queue.empty()) {
 | 
			
		||||
            auto frame = present_queue.back();
 | 
			
		||||
            present_queue.pop_back();
 | 
			
		||||
            return frame;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Frame* frame = free_queue.front();
 | 
			
		||||
        free_queue.pop();
 | 
			
		||||
        return frame;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void ReleaseRenderFrame(Frame* frame) {
 | 
			
		||||
        std::unique_lock lock{swap_chain_lock};
 | 
			
		||||
        present_queue.push_front(frame);
 | 
			
		||||
        present_cv.notify_one();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Frame* TryGetPresentFrame(int timeout_ms) {
 | 
			
		||||
        std::unique_lock lock{swap_chain_lock};
 | 
			
		||||
        // wait for new entries in the present_queue
 | 
			
		||||
        present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
 | 
			
		||||
                            [&] { return !present_queue.empty(); });
 | 
			
		||||
        if (present_queue.empty()) {
 | 
			
		||||
            // timed out waiting for a frame to draw so return the previous frame
 | 
			
		||||
            return previous_frame;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // free the previous frame and add it back to the free queue
 | 
			
		||||
        if (previous_frame) {
 | 
			
		||||
            free_queue.push(previous_frame);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // the newest entries are pushed to the front of the queue
 | 
			
		||||
        Frame* frame = present_queue.front();
 | 
			
		||||
        present_queue.pop_front();
 | 
			
		||||
        // remove all old entries from the present queue and move them back to the free_queue
 | 
			
		||||
        for (auto f : present_queue) {
 | 
			
		||||
            free_queue.push(f);
 | 
			
		||||
        }
 | 
			
		||||
        present_queue.clear();
 | 
			
		||||
        previous_frame = frame;
 | 
			
		||||
        return frame;
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
namespace {
 | 
			
		||||
 | 
			
		||||
constexpr char vertex_shader[] = R"(
 | 
			
		||||
@@ -158,21 +296,91 @@ void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severit
 | 
			
		||||
} // Anonymous namespace
 | 
			
		||||
 | 
			
		||||
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
 | 
			
		||||
    : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
 | 
			
		||||
    : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system},
 | 
			
		||||
      frame_mailbox{std::make_unique<FrameMailbox>()} {}
 | 
			
		||||
 | 
			
		||||
RendererOpenGL::~RendererOpenGL() = default;
 | 
			
		||||
 | 
			
		||||
MICROPROFILE_DEFINE(OpenGL_RenderFrame, "OpenGL", "Render Frame", MP_RGB(128, 128, 64));
 | 
			
		||||
MICROPROFILE_DEFINE(OpenGL_WaitPresent, "OpenGL", "Wait For Present", MP_RGB(128, 128, 128));
 | 
			
		||||
 | 
			
		||||
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
 | 
			
		||||
    render_window.PollEvents();
 | 
			
		||||
 | 
			
		||||
    if (!framebuffer) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Maintain the rasterizer's state as a priority
 | 
			
		||||
    OpenGLState prev_state = OpenGLState::GetCurState();
 | 
			
		||||
    state.AllDirty();
 | 
			
		||||
    state.Apply();
 | 
			
		||||
 | 
			
		||||
    PrepareRendertarget(framebuffer);
 | 
			
		||||
    RenderScreenshot();
 | 
			
		||||
 | 
			
		||||
    Frame* frame;
 | 
			
		||||
    {
 | 
			
		||||
        MICROPROFILE_SCOPE(OpenGL_WaitPresent);
 | 
			
		||||
 | 
			
		||||
        frame = frame_mailbox->GetRenderFrame();
 | 
			
		||||
 | 
			
		||||
        // Clean up sync objects before drawing
 | 
			
		||||
 | 
			
		||||
        // INTEL driver workaround. We can't delete the previous render sync object until we are
 | 
			
		||||
        // sure that the presentation is done
 | 
			
		||||
        if (frame->present_fence) {
 | 
			
		||||
            glClientWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // delete the draw fence if the frame wasn't presented
 | 
			
		||||
        if (frame->render_fence) {
 | 
			
		||||
            glDeleteSync(frame->render_fence);
 | 
			
		||||
            frame->render_fence = 0;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // wait for the presentation to be done
 | 
			
		||||
        if (frame->present_fence) {
 | 
			
		||||
            glWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
 | 
			
		||||
            glDeleteSync(frame->present_fence);
 | 
			
		||||
            frame->present_fence = 0;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    {
 | 
			
		||||
        MICROPROFILE_SCOPE(OpenGL_RenderFrame);
 | 
			
		||||
        const auto& layout = render_window.GetFramebufferLayout();
 | 
			
		||||
 | 
			
		||||
        // Recreate the frame if the size of the window has changed
 | 
			
		||||
        if (layout.width != frame->width || layout.height != frame->height ||
 | 
			
		||||
            is_srgb != frame->is_srgb) {
 | 
			
		||||
            LOG_DEBUG(Render_OpenGL, "Reloading render frame");
 | 
			
		||||
            is_srgb = frame->is_srgb = screen_info.display_srgb;
 | 
			
		||||
            frame_mailbox->ReloadRenderFrame(frame, layout.width, layout.height);
 | 
			
		||||
        }
 | 
			
		||||
        state.draw.draw_framebuffer = frame->render.handle;
 | 
			
		||||
        state.Apply();
 | 
			
		||||
        DrawScreen(layout);
 | 
			
		||||
        // Create a fence for the frontend to wait on and swap this frame to OffTex
 | 
			
		||||
        frame->render_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
 | 
			
		||||
        glFlush();
 | 
			
		||||
        frame_mailbox->ReleaseRenderFrame(frame);
 | 
			
		||||
        m_current_frame++;
 | 
			
		||||
        rasterizer->TickFrame();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Restore the rasterizer state
 | 
			
		||||
    prev_state.AllDirty();
 | 
			
		||||
    prev_state.Apply();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
 | 
			
		||||
    if (framebuffer) {
 | 
			
		||||
        // If framebuffer is provided, reload it from memory to a texture
 | 
			
		||||
        if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
 | 
			
		||||
            screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
 | 
			
		||||
            screen_info.texture.pixel_format != framebuffer->pixel_format) {
 | 
			
		||||
            screen_info.texture.pixel_format != framebuffer->pixel_format ||
 | 
			
		||||
            gl_framebuffer_data.empty()) {
 | 
			
		||||
            // Reallocate texture if the framebuffer size has changed.
 | 
			
		||||
            // This is expected to not happen very often and hence should not be a
 | 
			
		||||
            // performance problem.
 | 
			
		||||
@@ -181,22 +389,7 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
 | 
			
		||||
 | 
			
		||||
        // Load the framebuffer from memory, draw it to the screen, and swap buffers
 | 
			
		||||
        LoadFBToScreenInfo(*framebuffer);
 | 
			
		||||
 | 
			
		||||
        if (renderer_settings.screenshot_requested)
 | 
			
		||||
            CaptureScreenshot();
 | 
			
		||||
 | 
			
		||||
        DrawScreen(render_window.GetFramebufferLayout());
 | 
			
		||||
 | 
			
		||||
        rasterizer->TickFrame();
 | 
			
		||||
 | 
			
		||||
        render_window.SwapBuffers();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    render_window.PollEvents();
 | 
			
		||||
 | 
			
		||||
    // Restore the rasterizer state
 | 
			
		||||
    prev_state.AllDirty();
 | 
			
		||||
    prev_state.Apply();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
 | 
			
		||||
@@ -418,13 +611,48 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
 | 
			
		||||
    DrawScreenTriangles(screen_info, static_cast<float>(screen.left),
 | 
			
		||||
                        static_cast<float>(screen.top), static_cast<float>(screen.GetWidth()),
 | 
			
		||||
                        static_cast<float>(screen.GetHeight()));
 | 
			
		||||
 | 
			
		||||
    m_current_frame++;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RendererOpenGL::UpdateFramerate() {}
 | 
			
		||||
void RendererOpenGL::TryPresent(int timeout_ms) {
 | 
			
		||||
    const auto& layout = render_window.GetFramebufferLayout();
 | 
			
		||||
    auto frame = frame_mailbox->TryGetPresentFrame(timeout_ms);
 | 
			
		||||
    if (!frame) {
 | 
			
		||||
        LOG_DEBUG(Render_OpenGL, "TryGetPresentFrame returned no frame to present");
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Clearing before a full overwrite of a fbo can signal to drivers that they can avoid a
 | 
			
		||||
    // readback since we won't be doing any blending
 | 
			
		||||
    glClear(GL_COLOR_BUFFER_BIT);
 | 
			
		||||
 | 
			
		||||
    // Recreate the presentation FBO if the color attachment was changed
 | 
			
		||||
    if (frame->color_reloaded) {
 | 
			
		||||
        LOG_DEBUG(Render_OpenGL, "Reloading present frame");
 | 
			
		||||
        frame_mailbox->ReloadPresentFrame(frame, layout.width, layout.height);
 | 
			
		||||
    }
 | 
			
		||||
    glWaitSync(frame->render_fence, 0, GL_TIMEOUT_IGNORED);
 | 
			
		||||
    // INTEL workaround.
 | 
			
		||||
    // Normally we could just delete the draw fence here, but due to driver bugs, we can just delete
 | 
			
		||||
    // it on the emulation thread without too much penalty
 | 
			
		||||
    // glDeleteSync(frame.render_sync);
 | 
			
		||||
    // frame.render_sync = 0;
 | 
			
		||||
 | 
			
		||||
    glBindFramebuffer(GL_READ_FRAMEBUFFER, frame->present.handle);
 | 
			
		||||
    glBlitFramebuffer(0, 0, frame->width, frame->height, 0, 0, layout.width, layout.height,
 | 
			
		||||
                      GL_COLOR_BUFFER_BIT, GL_LINEAR);
 | 
			
		||||
 | 
			
		||||
    // Insert fence for the main thread to block on
 | 
			
		||||
    frame->present_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
 | 
			
		||||
    glFlush();
 | 
			
		||||
 | 
			
		||||
    glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RendererOpenGL::RenderScreenshot() {
 | 
			
		||||
    if (!renderer_settings.screenshot_requested) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
void RendererOpenGL::CaptureScreenshot() {
 | 
			
		||||
    // Draw the current frame to the screenshot framebuffer
 | 
			
		||||
    screenshot_framebuffer.Create();
 | 
			
		||||
    GLuint old_read_fb = state.draw.read_framebuffer;
 | 
			
		||||
@@ -459,8 +687,6 @@ void RendererOpenGL::CaptureScreenshot() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool RendererOpenGL::Init() {
 | 
			
		||||
    Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
 | 
			
		||||
 | 
			
		||||
    if (GLAD_GL_KHR_debug) {
 | 
			
		||||
        glEnable(GL_DEBUG_OUTPUT);
 | 
			
		||||
        glDebugMessageCallback(DebugHandler, nullptr);
 | 
			
		||||
 
 | 
			
		||||
@@ -44,19 +44,23 @@ struct ScreenInfo {
 | 
			
		||||
    TextureInfo texture;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct PresentationTexture {
 | 
			
		||||
    u32 width = 0;
 | 
			
		||||
    u32 height = 0;
 | 
			
		||||
    OGLTexture texture;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class FrameMailbox;
 | 
			
		||||
 | 
			
		||||
class RendererOpenGL final : public VideoCore::RendererBase {
 | 
			
		||||
public:
 | 
			
		||||
    explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
 | 
			
		||||
    ~RendererOpenGL() override;
 | 
			
		||||
 | 
			
		||||
    /// Swap buffers (render frame)
 | 
			
		||||
    void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
 | 
			
		||||
 | 
			
		||||
    /// Initialize the renderer
 | 
			
		||||
    bool Init() override;
 | 
			
		||||
 | 
			
		||||
    /// Shutdown the renderer
 | 
			
		||||
    void ShutDown() override;
 | 
			
		||||
    void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
 | 
			
		||||
    void TryPresent(int timeout_ms) override;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    /// Initializes the OpenGL state and creates persistent objects.
 | 
			
		||||
@@ -74,10 +78,7 @@ private:
 | 
			
		||||
 | 
			
		||||
    void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
 | 
			
		||||
 | 
			
		||||
    /// Updates the framerate.
 | 
			
		||||
    void UpdateFramerate();
 | 
			
		||||
 | 
			
		||||
    void CaptureScreenshot();
 | 
			
		||||
    void RenderScreenshot();
 | 
			
		||||
 | 
			
		||||
    /// Loads framebuffer from emulated memory into the active OpenGL texture.
 | 
			
		||||
    void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
 | 
			
		||||
@@ -87,6 +88,8 @@ private:
 | 
			
		||||
    void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
 | 
			
		||||
                                    const TextureInfo& texture);
 | 
			
		||||
 | 
			
		||||
    void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
 | 
			
		||||
 | 
			
		||||
    Core::Frontend::EmuWindow& emu_window;
 | 
			
		||||
    Core::System& system;
 | 
			
		||||
 | 
			
		||||
@@ -107,6 +110,12 @@ private:
 | 
			
		||||
    /// Used for transforming the framebuffer orientation
 | 
			
		||||
    Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
 | 
			
		||||
    Common::Rectangle<int> framebuffer_crop_rect;
 | 
			
		||||
 | 
			
		||||
    /// Represents if the final render frame is sRGB
 | 
			
		||||
    bool is_srgb{};
 | 
			
		||||
 | 
			
		||||
    /// Frame presentation mailbox
 | 
			
		||||
    std::unique_ptr<FrameMailbox> frame_mailbox;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace OpenGL
 | 
			
		||||
 
 | 
			
		||||
@@ -106,8 +106,14 @@ RendererVulkan::~RendererVulkan() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
 | 
			
		||||
    render_window.PollEvents();
 | 
			
		||||
 | 
			
		||||
    if (!framebuffer) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const auto& layout = render_window.GetFramebufferLayout();
 | 
			
		||||
    if (framebuffer && layout.width > 0 && layout.height > 0 && render_window.IsShown()) {
 | 
			
		||||
    if (layout.width > 0 && layout.height > 0 && render_window.IsShown()) {
 | 
			
		||||
        const VAddr framebuffer_addr = framebuffer->address + framebuffer->offset;
 | 
			
		||||
        const bool use_accelerated =
 | 
			
		||||
            rasterizer->AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
 | 
			
		||||
@@ -128,13 +134,16 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
 | 
			
		||||
            blit_screen->Recreate();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        render_window.SwapBuffers();
 | 
			
		||||
        rasterizer->TickFrame();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    render_window.PollEvents();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RendererVulkan::TryPresent(int /*timeout_ms*/) {
 | 
			
		||||
    // TODO (bunnei): ImplementMe
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool RendererVulkan::Init() {
 | 
			
		||||
    PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr{};
 | 
			
		||||
    render_window.RetrieveVulkanHandlers(&vkGetInstanceProcAddr, &instance, &surface);
 | 
			
		||||
@@ -262,4 +271,4 @@ void RendererVulkan::Report() const {
 | 
			
		||||
    telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace Vulkan
 | 
			
		||||
} // namespace Vulkan
 | 
			
		||||
 
 | 
			
		||||
@@ -36,14 +36,10 @@ public:
 | 
			
		||||
    explicit RendererVulkan(Core::Frontend::EmuWindow& window, Core::System& system);
 | 
			
		||||
    ~RendererVulkan() override;
 | 
			
		||||
 | 
			
		||||
    /// Swap buffers (render frame)
 | 
			
		||||
    void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
 | 
			
		||||
 | 
			
		||||
    /// Initialize the renderer
 | 
			
		||||
    bool Init() override;
 | 
			
		||||
 | 
			
		||||
    /// Shutdown the renderer
 | 
			
		||||
    void ShutDown() override;
 | 
			
		||||
    void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
 | 
			
		||||
    void TryPresent(int timeout_ms) override;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    std::optional<vk::DebugUtilsMessengerEXT> CreateDebugCallback(
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user