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	const_buffer_engine_interface: Store component types
This is required for Vulkan. Sampling integer textures with float handles is illegal.
This commit is contained in:
		@@ -16,11 +16,12 @@ namespace Tegra::Engines {
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struct SamplerDescriptor {
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					struct SamplerDescriptor {
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    union {
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					    union {
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        BitField<0, 20, Tegra::Shader::TextureType> texture_type;
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					        u32 raw = 0;
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        BitField<20, 1, u32> is_array;
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					        BitField<0, 2, Tegra::Shader::TextureType> texture_type;
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        BitField<21, 1, u32> is_buffer;
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					        BitField<2, 3, Tegra::Texture::ComponentType> component_type;
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        BitField<22, 1, u32> is_shadow;
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					        BitField<5, 1, u32> is_array;
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        u32 raw{};
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					        BitField<6, 1, u32> is_buffer;
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					        BitField<7, 1, u32> is_shadow;
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    };
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					    };
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    bool operator==(const SamplerDescriptor& rhs) const noexcept {
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					    bool operator==(const SamplerDescriptor& rhs) const noexcept {
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@@ -31,68 +32,48 @@ struct SamplerDescriptor {
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        return !operator==(rhs);
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					        return !operator==(rhs);
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    }
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					    }
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    static SamplerDescriptor FromTicTexture(Tegra::Texture::TextureType tic_texture_type) {
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					    static SamplerDescriptor FromTIC(const Tegra::Texture::TICEntry& tic) {
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					        using Tegra::Shader::TextureType;
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        SamplerDescriptor result;
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					        SamplerDescriptor result;
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        switch (tic_texture_type) {
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					        // This is going to be used to determine the shading language type.
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					        // Because of that we don't care about all component types on color textures.
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					        result.component_type.Assign(tic.r_type.Value());
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					        switch (tic.texture_type.Value()) {
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        case Tegra::Texture::TextureType::Texture1D:
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					        case Tegra::Texture::TextureType::Texture1D:
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            result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
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					            result.texture_type.Assign(TextureType::Texture1D);
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            result.is_array.Assign(0);
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            result.is_buffer.Assign(0);
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            result.is_shadow.Assign(0);
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            return result;
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					            return result;
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        case Tegra::Texture::TextureType::Texture2D:
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					        case Tegra::Texture::TextureType::Texture2D:
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            result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
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					            result.texture_type.Assign(TextureType::Texture2D);
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            result.is_array.Assign(0);
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            result.is_buffer.Assign(0);
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            result.is_shadow.Assign(0);
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            return result;
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					            return result;
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        case Tegra::Texture::TextureType::Texture3D:
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					        case Tegra::Texture::TextureType::Texture3D:
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            result.texture_type.Assign(Tegra::Shader::TextureType::Texture3D);
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					            result.texture_type.Assign(TextureType::Texture3D);
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            result.is_array.Assign(0);
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            result.is_buffer.Assign(0);
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            result.is_shadow.Assign(0);
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            return result;
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					            return result;
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        case Tegra::Texture::TextureType::TextureCubemap:
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					        case Tegra::Texture::TextureType::TextureCubemap:
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            result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
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					            result.texture_type.Assign(TextureType::TextureCube);
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            result.is_array.Assign(0);
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            result.is_buffer.Assign(0);
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            result.is_shadow.Assign(0);
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            return result;
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					            return result;
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        case Tegra::Texture::TextureType::Texture1DArray:
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					        case Tegra::Texture::TextureType::Texture1DArray:
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            result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
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					            result.texture_type.Assign(TextureType::Texture1D);
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            result.is_array.Assign(1);
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					            result.is_array.Assign(1);
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            result.is_buffer.Assign(0);
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            result.is_shadow.Assign(0);
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            return result;
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					            return result;
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        case Tegra::Texture::TextureType::Texture2DArray:
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					        case Tegra::Texture::TextureType::Texture2DArray:
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            result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
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					            result.texture_type.Assign(TextureType::Texture2D);
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            result.is_array.Assign(1);
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					            result.is_array.Assign(1);
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            result.is_buffer.Assign(0);
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            result.is_shadow.Assign(0);
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            return result;
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					            return result;
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        case Tegra::Texture::TextureType::Texture1DBuffer:
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					        case Tegra::Texture::TextureType::Texture1DBuffer:
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            result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
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					            result.texture_type.Assign(TextureType::Texture1D);
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            result.is_array.Assign(0);
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            result.is_buffer.Assign(1);
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					            result.is_buffer.Assign(1);
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            result.is_shadow.Assign(0);
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            return result;
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					            return result;
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        case Tegra::Texture::TextureType::Texture2DNoMipmap:
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					        case Tegra::Texture::TextureType::Texture2DNoMipmap:
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            result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
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					            result.texture_type.Assign(TextureType::Texture2D);
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            result.is_array.Assign(0);
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            result.is_buffer.Assign(0);
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            result.is_shadow.Assign(0);
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            return result;
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					            return result;
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        case Tegra::Texture::TextureType::TextureCubeArray:
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					        case Tegra::Texture::TextureType::TextureCubeArray:
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            result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
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					            result.texture_type.Assign(TextureType::TextureCube);
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            result.is_array.Assign(1);
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					            result.is_array.Assign(1);
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            result.is_buffer.Assign(0);
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            result.is_shadow.Assign(0);
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            return result;
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					            return result;
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        default:
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					        default:
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            result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
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					            result.texture_type.Assign(TextureType::Texture2D);
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            result.is_array.Assign(0);
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            result.is_buffer.Assign(0);
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            result.is_shadow.Assign(0);
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            return result;
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					            return result;
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        }
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					        }
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    }
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					    }
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@@ -89,7 +89,7 @@ SamplerDescriptor KeplerCompute::AccessBindlessSampler(ShaderType stage, u64 con
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    const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
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					    const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
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    const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle);
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					    const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle);
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    SamplerDescriptor result = SamplerDescriptor::FromTicTexture(tex_info.tic.texture_type.Value());
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					    SamplerDescriptor result = SamplerDescriptor::FromTIC(tex_info.tic);
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    result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
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					    result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
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    return result;
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					    return result;
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}
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					}
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@@ -638,7 +638,7 @@ SamplerDescriptor Maxwell3D::AccessBindlessSampler(ShaderType stage, u64 const_b
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    const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
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					    const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
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    const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle);
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					    const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle);
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    SamplerDescriptor result = SamplerDescriptor::FromTicTexture(tex_info.tic.texture_type.Value());
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					    SamplerDescriptor result = SamplerDescriptor::FromTIC(tex_info.tic);
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    result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
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					    result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
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    return result;
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					    return result;
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}
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					}
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@@ -48,7 +48,7 @@ struct BindlessSamplerKey {
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    Tegra::Engines::SamplerDescriptor sampler;
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					    Tegra::Engines::SamplerDescriptor sampler;
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};
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					};
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constexpr u32 NativeVersion = 18;
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					constexpr u32 NativeVersion = 19;
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ShaderCacheVersionHash GetShaderCacheVersionHash() {
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					ShaderCacheVersionHash GetShaderCacheVersionHash() {
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    ShaderCacheVersionHash hash{};
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					    ShaderCacheVersionHash hash{};
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