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	GLRenderer: Remove unused hw_vao_enabled_attributes variable.
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		@@ -87,7 +87,6 @@ RasterizerOpenGL::RasterizerOpenGL() {
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    framebuffer.Create();
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    hw_vao.Create();
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    hw_vao_enabled_attributes.fill(false);
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    stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
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    stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
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@@ -178,8 +177,6 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
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        glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
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                             attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
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        glVertexAttribBinding(index, attrib.buffer);
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        hw_vao_enabled_attributes[index] = true;
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    }
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    return {array_ptr, buffer_offset};
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@@ -134,7 +134,6 @@ private:
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    std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
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    OGLVertexArray sw_vao;
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    OGLVertexArray hw_vao;
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    std::array<bool, 16> hw_vao_enabled_attributes;
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    std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers;
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    std::array<std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers>,
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