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	GPU: Implemented the DXN1 (BC4) texture format.
This commit is contained in:
		@@ -53,6 +53,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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    {GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true},   // DXT1
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    {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
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    {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
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    {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, true},           // DXN1
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}};
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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@@ -113,7 +114,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra:
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        MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::A1B5G5R5>,
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        MortonCopy<true, PixelFormat::R8>,          MortonCopy<true, PixelFormat::RGBA16F>,
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        MortonCopy<true, PixelFormat::DXT1>,        MortonCopy<true, PixelFormat::DXT23>,
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        MortonCopy<true, PixelFormat::DXT45>,
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        MortonCopy<true, PixelFormat::DXT45>,       MortonCopy<true, PixelFormat::DXN1>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra::GPUVAddr,
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@@ -126,7 +127,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra:
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        MortonCopy<false, PixelFormat::A1B5G5R5>,
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        MortonCopy<false, PixelFormat::R8>,
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        MortonCopy<false, PixelFormat::RGBA16F>,
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        // TODO(Subv): Swizzling the DXT1/DXT23/DXT45 formats is not yet supported
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        // TODO(Subv): Swizzling the DXT1/DXT23/DXT45/DXN1 formats is not yet supported
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        nullptr,
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        nullptr,
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        nullptr,
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        nullptr,
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@@ -63,6 +63,7 @@ struct SurfaceParams {
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        DXT1 = 6,
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        DXT23 = 7,
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        DXT45 = 8,
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        DXN1 = 9, // This is also known as BC4
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        Max,
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        Invalid = 255,
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@@ -107,6 +108,7 @@ struct SurfaceParams {
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            4, // DXT1
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            4, // DXT23
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            4, // DXT45
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            4, // DXN1
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        }};
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        ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
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@@ -130,6 +132,7 @@ struct SurfaceParams {
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            64,  // DXT1
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            128, // DXT23
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            128, // DXT45
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            64,  // DXN1
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        }};
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        ASSERT(static_cast<size_t>(format) < bpp_table.size());
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@@ -185,6 +188,8 @@ struct SurfaceParams {
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            return PixelFormat::DXT23;
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        case Tegra::Texture::TextureFormat::DXT45:
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            return PixelFormat::DXT45;
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        case Tegra::Texture::TextureFormat::DXN1:
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            return PixelFormat::DXN1;
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        default:
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            NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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            UNREACHABLE();
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@@ -212,6 +217,8 @@ struct SurfaceParams {
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            return Tegra::Texture::TextureFormat::DXT23;
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        case PixelFormat::DXT45:
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            return Tegra::Texture::TextureFormat::DXT45;
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        case PixelFormat::DXN1:
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            return Tegra::Texture::TextureFormat::DXN1;
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        default:
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            UNREACHABLE();
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        }
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@@ -46,6 +46,7 @@ void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_
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u32 BytesPerPixel(TextureFormat format) {
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    switch (format) {
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    case TextureFormat::DXT1:
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    case TextureFormat::DXN1:
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        // In this case a 'pixel' actually refers to a 4x4 tile.
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        return 8;
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    case TextureFormat::DXT23:
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@@ -79,7 +80,9 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
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    case TextureFormat::DXT1:
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    case TextureFormat::DXT23:
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    case TextureFormat::DXT45:
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        // In the DXT formats, each 4x4 tile is swizzled instead of just individual pixel values.
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    case TextureFormat::DXN1:
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        // In the DXT and DXN formats, each 4x4 tile is swizzled instead of just individual pixel
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        // values.
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        CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
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                         unswizzled_data.data(), true, block_height);
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        break;
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@@ -109,6 +112,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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    case TextureFormat::DXT1:
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    case TextureFormat::DXT23:
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    case TextureFormat::DXT45:
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    case TextureFormat::DXN1:
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    case TextureFormat::A8R8G8B8:
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    case TextureFormat::A2B10G10R10:
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    case TextureFormat::A1B5G5R5:
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