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video_core: Generate mipmap texture by drawing
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@@ -23,8 +23,12 @@ struct RescalingLayout {
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alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
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u32 down_factor;
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};
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struct RenderAreaLayout {
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std::array<f32, 4> render_area;
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};
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constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
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constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
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constexpr u32 RENDERAREA_LAYOUT_OFFSET = offsetof(RenderAreaLayout, render_area);
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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