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Merge pull request #1105 from Subv/convert_neg

Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
This commit is contained in:
bunnei
2018-08-19 17:01:20 -04:00
committed by GitHub

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@@ -1293,8 +1293,6 @@ private:
break;
}
case OpCode::Type::Conversion: {
ASSERT_MSG(!instr.conversion.negate_a, "Unimplemented");
switch (opcode->GetId()) {
case OpCode::Id::I2I_R: {
ASSERT_MSG(!instr.conversion.selector, "Unimplemented");