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	RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
Previously we were clearing the default backbuffer framebuffer. Found thanks to a Piglit test :)
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		| @@ -383,7 +383,7 @@ void RasterizerOpenGL::Clear() { | |||||||
|     bool use_stencil{}; |     bool use_stencil{}; | ||||||
|  |  | ||||||
|     OpenGLState clear_state; |     OpenGLState clear_state; | ||||||
|     clear_state.draw.draw_framebuffer = state.draw.draw_framebuffer; |     clear_state.draw.draw_framebuffer = framebuffer.handle; | ||||||
|     clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE; |     clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE; | ||||||
|     clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE; |     clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE; | ||||||
|     clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE; |     clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE; | ||||||
|   | |||||||
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