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	glsl: Add gl_ViewportIndex out attribute
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		@@ -151,6 +151,9 @@ void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) {
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        header += "float gl_ClipDistance[];";
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    }
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    header += "};\n";
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    if (info.stores_viewport_index) {
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        header += "out int gl_ViewportIndex;";
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    }
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}
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} // namespace
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@@ -264,7 +267,6 @@ void EmitContext::SetupExtensions(std::string&) {
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    }
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    if (info.stores_viewport_index) {
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        header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
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        header += "#extension GL_NV_viewport_array2 : enable\n";
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    }
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}
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