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bootmanager: Delete container to avoid crash on game restarting
While we are at it, remove nullptr checks for deletion, since the C++ standard defines that delete does it by its own
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@@ -166,7 +166,8 @@ private:
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void OnMinimalClientAreaChangeRequest(
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const std::pair<unsigned, unsigned>& minimal_size) override;
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GGLWidgetInternal* child;
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QWidget* container = nullptr;
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GGLWidgetInternal* child = nullptr;
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QByteArray geometry;
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