mirror of
				https://git.suyu.dev/suyu/suyu
				synced 2025-11-04 00:49:02 -06:00 
			
		
		
		
	Common: Remove Common::make_unique, use std::make_unique
This commit is contained in:
		@@ -5,6 +5,7 @@
 | 
			
		||||
#include <string>
 | 
			
		||||
#include <thread>
 | 
			
		||||
#include <iostream>
 | 
			
		||||
#include <memory>
 | 
			
		||||
 | 
			
		||||
// This needs to be included before getopt.h because the latter #defines symbols used by it
 | 
			
		||||
#include "common/microprofile.h"
 | 
			
		||||
@@ -19,7 +20,6 @@
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/logging/backend.h"
 | 
			
		||||
#include "common/logging/filter.h"
 | 
			
		||||
#include "common/make_unique.h"
 | 
			
		||||
#include "common/scope_exit.h"
 | 
			
		||||
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
@@ -79,7 +79,7 @@ int main(int argc, char **argv) {
 | 
			
		||||
    GDBStub::ToggleServer(Settings::values.use_gdbstub);
 | 
			
		||||
    GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<EmuWindow_SDL2> emu_window = Common::make_unique<EmuWindow_SDL2>();
 | 
			
		||||
    std::unique_ptr<EmuWindow_SDL2> emu_window = std::make_unique<EmuWindow_SDL2>();
 | 
			
		||||
 | 
			
		||||
    VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
 | 
			
		||||
    VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
 | 
			
		||||
 
 | 
			
		||||
@@ -2,6 +2,8 @@
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <memory>
 | 
			
		||||
 | 
			
		||||
#include <inih/cpp/INIReader.h>
 | 
			
		||||
 | 
			
		||||
#include <SDL.h>
 | 
			
		||||
@@ -10,7 +12,6 @@
 | 
			
		||||
 | 
			
		||||
#include "common/file_util.h"
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/make_unique.h"
 | 
			
		||||
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
 | 
			
		||||
@@ -19,7 +20,7 @@
 | 
			
		||||
Config::Config() {
 | 
			
		||||
    // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
 | 
			
		||||
    sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini";
 | 
			
		||||
    sdl2_config = Common::make_unique<INIReader>(sdl2_config_loc);
 | 
			
		||||
    sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
 | 
			
		||||
 | 
			
		||||
    Reload();
 | 
			
		||||
}
 | 
			
		||||
@@ -31,7 +32,7 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
 | 
			
		||||
            LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location);
 | 
			
		||||
            FileUtil::CreateFullPath(location);
 | 
			
		||||
            FileUtil::WriteStringToFile(true, default_contents, location);
 | 
			
		||||
            sdl2_config = Common::make_unique<INIReader>(location); // Reopen file
 | 
			
		||||
            sdl2_config = std::make_unique<INIReader>(location); // Reopen file
 | 
			
		||||
 | 
			
		||||
            return LoadINI(default_contents, false);
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user