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	renderer_opengl: Use more concise lock syntax.
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		@@ -65,7 +65,7 @@ public:
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    ~FrameMailbox() {
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        // lock the mutex and clear out the present and free_queues and notify any people who are
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        // blocked to prevent deadlock on shutdown
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        std::scoped_lock lock(swap_chain_lock);
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        std::scoped_lock lock{swap_chain_lock};
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        std::queue<Frame*>().swap(free_queue);
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        present_queue.clear();
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        present_cv.notify_all();
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@@ -115,7 +115,7 @@ public:
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    }
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    Frame* GetRenderFrame() {
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        std::unique_lock<std::mutex> lock(swap_chain_lock);
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        std::unique_lock lock{swap_chain_lock};
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        // If theres no free frames, we will reuse the oldest render frame
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        if (free_queue.empty()) {
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@@ -130,13 +130,13 @@ public:
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    }
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    void ReleaseRenderFrame(Frame* frame) {
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        std::unique_lock<std::mutex> lock(swap_chain_lock);
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        std::unique_lock lock{swap_chain_lock};
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        present_queue.push_front(frame);
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        present_cv.notify_one();
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    }
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    Frame* TryGetPresentFrame(int timeout_ms) {
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        std::unique_lock<std::mutex> lock(swap_chain_lock);
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        std::unique_lock lock{swap_chain_lock};
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        // wait for new entries in the present_queue
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        present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
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                            [&] { return !present_queue.empty(); });
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