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Merge pull request #1798 from ReinUsesLisp/y-direction

gl_shader_decompiler: Implement S2R's Y_DIRECTION
This commit is contained in:
bunnei
2018-11-26 18:25:42 -05:00
committed by GitHub
5 changed files with 26 additions and 16 deletions

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@@ -728,6 +728,7 @@ public:
u32 frag_color_clamp;
union {
BitField<0, 1, u32> y_negate;
BitField<4, 1, u32> triangle_rast_flip;
} screen_y_control;