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	Use ARB_multi_bind for uniform buffers (#1287)
* gl_rasterizer: use ARB_multi_bind for uniform buffers * address feedback
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		| @@ -3,6 +3,7 @@ | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #include <algorithm> | ||||
| #include <array> | ||||
| #include <memory> | ||||
| #include <string> | ||||
| #include <string_view> | ||||
| @@ -58,6 +59,8 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo | ||||
|  | ||||
|         if (extension == "GL_ARB_direct_state_access") { | ||||
|             has_ARB_direct_state_access = true; | ||||
|         } else if (extension == "GL_ARB_multi_bind") { | ||||
|             has_ARB_multi_bind = true; | ||||
|         } else if (extension == "GL_ARB_separate_shader_objects") { | ||||
|             has_ARB_separate_shader_objects = true; | ||||
|         } else if (extension == "GL_ARB_vertex_attrib_binding") { | ||||
| @@ -644,12 +647,23 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad | ||||
|     const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)]; | ||||
|     const auto& entries = shader->GetShaderEntries().const_buffer_entries; | ||||
|  | ||||
|     constexpr u64 max_binds = Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers; | ||||
|     std::array<GLuint, max_binds> bind_buffers; | ||||
|     std::array<GLintptr, max_binds> bind_offsets; | ||||
|     std::array<GLsizeiptr, max_binds> bind_sizes; | ||||
|  | ||||
|     ASSERT_MSG(entries.size() <= max_binds, "Exceeded expected number of binding points."); | ||||
|  | ||||
|     // Upload only the enabled buffers from the 16 constbuffers of each shader stage | ||||
|     for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { | ||||
|         const auto& used_buffer = entries[bindpoint]; | ||||
|         const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()]; | ||||
|  | ||||
|         if (!buffer.enabled) { | ||||
|             // With disabled buffers set values as zero to unbind them | ||||
|             bind_buffers[bindpoint] = 0; | ||||
|             bind_offsets[bindpoint] = 0; | ||||
|             bind_sizes[bindpoint] = 0; | ||||
|             continue; | ||||
|         } | ||||
|  | ||||
| @@ -677,15 +691,20 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad | ||||
|         GLintptr const_buffer_offset = buffer_cache.UploadMemory( | ||||
|             buffer.address, size, static_cast<size_t>(uniform_buffer_alignment)); | ||||
|  | ||||
|         glBindBufferRange(GL_UNIFORM_BUFFER, current_bindpoint + bindpoint, | ||||
|                           buffer_cache.GetHandle(), const_buffer_offset, size); | ||||
|  | ||||
|         // Now configure the bindpoint of the buffer inside the shader | ||||
|         glUniformBlockBinding(shader->GetProgramHandle(), | ||||
|                               shader->GetProgramResourceIndex(used_buffer), | ||||
|                               current_bindpoint + bindpoint); | ||||
|  | ||||
|         // Prepare values for multibind | ||||
|         bind_buffers[bindpoint] = buffer_cache.GetHandle(); | ||||
|         bind_offsets[bindpoint] = const_buffer_offset; | ||||
|         bind_sizes[bindpoint] = size; | ||||
|     } | ||||
|  | ||||
|     glBindBuffersRange(GL_UNIFORM_BUFFER, current_bindpoint, static_cast<GLsizei>(entries.size()), | ||||
|                        bind_buffers.data(), bind_offsets.data(), bind_sizes.data()); | ||||
|  | ||||
|     return current_bindpoint + static_cast<u32>(entries.size()); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -159,6 +159,7 @@ private: | ||||
|     void SyncLogicOpState(); | ||||
|  | ||||
|     bool has_ARB_direct_state_access = false; | ||||
|     bool has_ARB_multi_bind = false; | ||||
|     bool has_ARB_separate_shader_objects = false; | ||||
|     bool has_ARB_vertex_attrib_binding = false; | ||||
|  | ||||
|   | ||||
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