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	gl_state_tracker: Implement dirty flags for clip control
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		@@ -460,7 +460,6 @@ void RasterizerOpenGL::Clear() {
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    // TODO: Signal state tracker about these changes
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    state_tracker.NotifyBlend0();
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    // TODO(Rodrigo): Find out if these changes affect clearing
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    glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
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    glDisablei(GL_BLEND, 0);
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    UNIMPLEMENTED_IF(regs.clear_flags.viewport);
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@@ -927,7 +926,23 @@ void RasterizerOpenGL::SyncViewport() {
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    auto& flags = gpu.dirty.flags;
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    const auto& regs = gpu.regs;
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    if (flags[Dirty::Viewports]) {
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    const bool dirty_viewport = flags[Dirty::Viewports];
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    if (dirty_viewport || flags[Dirty::ClipControl]) {
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        flags[Dirty::ClipControl] = false;
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        bool flip_y = false;
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        if (regs.viewport_transform[0].scale_y < 0.0) {
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            flip_y = !flip_y;
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        }
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        if (regs.screen_y_control.y_negate != 0) {
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            flip_y = !flip_y;
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        }
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        glClipControl(flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT,
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                      regs.depth_mode == Maxwell::DepthMode::ZeroToOne ? GL_ZERO_TO_ONE
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                                                                       : GL_NEGATIVE_ONE_TO_ONE);
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    }
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    if (dirty_viewport) {
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        flags[Dirty::Viewports] = false;
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        const bool force = flags[Dirty::ViewportTransform];
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@@ -948,17 +963,6 @@ void RasterizerOpenGL::SyncViewport() {
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                                static_cast<GLdouble>(src.depth_range_far));
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        }
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    }
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    bool flip_y = false;
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    if (regs.viewport_transform[0].scale_y < 0.0) {
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        flip_y = !flip_y;
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    }
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    if (regs.screen_y_control.y_negate != 0) {
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        flip_y = !flip_y;
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    }
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    glClipControl(flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT,
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                  regs.depth_mode == Maxwell::DepthMode::ZeroToOne ? GL_ZERO_TO_ONE
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                                                                   : GL_NEGATIVE_ONE_TO_ONE);
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}
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void RasterizerOpenGL::SyncDepthClamp() {
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@@ -211,6 +211,12 @@ void SetupDirtyPointSize(Tables& tables) {
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    tables[0][OFF(point_sprite_enable)] = PointSize;
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}
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void SetupDirtyClipControl(Tables& tables) {
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    auto& table = tables[0];
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    table[OFF(screen_y_control)] = ClipControl;
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    table[OFF(depth_mode)] = ClipControl;
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}
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void SetupDirtyMisc(Tables& tables) {
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    auto& table = tables[0];
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@@ -248,6 +254,7 @@ void StateTracker::Initialize() {
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    SetupDirtyLogicOp(tables);
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    SetupDirtyFragmentClampColor(tables);
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    SetupDirtyPointSize(tables);
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    SetupDirtyClipControl(tables);
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    SetupDirtyMisc(tables);
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    auto& store = dirty.on_write_stores;
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@@ -71,6 +71,7 @@ enum : u8 {
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    LogicOp,
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    FragmentClampColor,
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    PointSize,
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    ClipControl,
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    Last
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};
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@@ -167,6 +168,11 @@ public:
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        flags[OpenGL::Dirty::LogicOp] = true;
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    }
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    void NotifyClipControl() {
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        auto& flags = system.GPU().Maxwell3D().dirty.flags;
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        flags[OpenGL::Dirty::ClipControl] = true;
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    }
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private:
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    Core::System& system;
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};
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@@ -532,11 +532,9 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
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    }
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    // TODO(Rodrigo): Find out if rasterizer discard affects blits
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    // TODO(Rodrigo): Find out if blending affects blits
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    // TODO(Rodrigo): Find out if clip control affects blits
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    glDisable(GL_RASTERIZER_DISCARD);
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    glDisablei(GL_SCISSOR_TEST, 0);
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    glDisablei(GL_BLEND, 0);
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    glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
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    glBindFramebuffer(GL_READ_FRAMEBUFFER, src_framebuffer.handle);
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    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer.handle);
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@@ -590,6 +590,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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    state_tracker.NotifyRasterizeEnable();
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    state_tracker.NotifyFramebufferSRGB();
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    state_tracker.NotifyLogicOp();
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    state_tracker.NotifyClipControl();
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    program_manager.UseVertexShader(vertex_program.handle);
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    program_manager.UseGeometryShader(0);
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