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	gl_rasterizer_cache: Remove unused DownloadGLTexture.
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		| @@ -626,55 +626,6 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle | ||||
|     cur_state.Apply(); | ||||
| } | ||||
|  | ||||
| MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64)); | ||||
| void CachedSurface::DownloadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) { | ||||
|     if (params.type == SurfaceType::Fill) | ||||
|         return; | ||||
|  | ||||
|     MICROPROFILE_SCOPE(OpenGL_TextureDL); | ||||
|  | ||||
|     gl_buffer.resize(params.width * params.height * GetGLBytesPerPixel(params.pixel_format)); | ||||
|  | ||||
|     OpenGLState state = OpenGLState::GetCurState(); | ||||
|     OpenGLState prev_state = state; | ||||
|     SCOPE_EXIT({ prev_state.Apply(); }); | ||||
|  | ||||
|     const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type); | ||||
|  | ||||
|     // Ensure no bad interactions with GL_PACK_ALIGNMENT | ||||
|     ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0); | ||||
|     glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width)); | ||||
|  | ||||
|     const auto& rect{params.GetRect()}; | ||||
|     size_t buffer_offset = | ||||
|         (rect.bottom * params.width + rect.left) * GetGLBytesPerPixel(params.pixel_format); | ||||
|  | ||||
|     state.UnbindTexture(texture.handle); | ||||
|     state.draw.read_framebuffer = read_fb_handle; | ||||
|     state.Apply(); | ||||
|  | ||||
|     if (params.type == SurfaceType::ColorTexture) { | ||||
|         glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | ||||
|                                texture.handle, 0); | ||||
|         glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, | ||||
|                                0); | ||||
|     } else if (params.type == SurfaceType::Depth) { | ||||
|         glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | ||||
|         glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, | ||||
|                                texture.handle, 0); | ||||
|         glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); | ||||
|     } else { | ||||
|         glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | ||||
|         glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, | ||||
|                                texture.handle, 0); | ||||
|     } | ||||
|     glReadPixels(static_cast<GLint>(rect.left), static_cast<GLint>(rect.bottom), | ||||
|                  static_cast<GLsizei>(rect.GetWidth()), static_cast<GLsizei>(rect.GetHeight()), | ||||
|                  tuple.format, tuple.type, &gl_buffer[buffer_offset]); | ||||
|  | ||||
|     glPixelStorei(GL_PACK_ROW_LENGTH, 0); | ||||
| } | ||||
|  | ||||
| RasterizerCacheOpenGL::RasterizerCacheOpenGL() { | ||||
|     read_framebuffer.Create(); | ||||
|     draw_framebuffer.Create(); | ||||
| @@ -748,7 +699,6 @@ void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) { | ||||
| } | ||||
|  | ||||
| void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) { | ||||
|     surface->DownloadGLTexture(read_framebuffer.handle, draw_framebuffer.handle); | ||||
|     surface->FlushGLBuffer(); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -726,7 +726,6 @@ public: | ||||
|  | ||||
|     // Upload/Download data in gl_buffer in/to this surface's texture | ||||
|     void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle); | ||||
|     void DownloadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle); | ||||
|  | ||||
| private: | ||||
|     OGLTexture texture; | ||||
|   | ||||
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