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Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."

This commit is contained in:
bunnei
2022-03-26 12:38:30 -07:00
committed by GitHub
parent 664d8c8732
commit af04f8b8e9
6 changed files with 4 additions and 65 deletions

View File

@@ -322,7 +322,7 @@ struct Memory::Impl {
}
if (Settings::IsFastmemEnabled()) {
const bool is_read_enable = !Settings::IsGPULevelExtreme() || !cached;
const bool is_read_enable = Settings::IsGPULevelHigh() || !cached;
system.DeviceMemory().buffer.Protect(vaddr, size, is_read_enable, !cached);
}