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	glsl: Implement Images
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		@@ -91,11 +91,42 @@ std::string_view SamplerType(TextureType type, bool is_depth) {
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    case TextureType::Buffer:
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        return "samplerBuffer";
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    default:
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        fmt::print("Texture type: {}", type);
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        throw NotImplementedException("Texture type: {}", type);
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    }
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}
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std::string_view ImageType(TextureType type) {
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    switch (type) {
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    case TextureType::Color2D:
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        return "uimage2D";
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    default:
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        throw NotImplementedException("Image type: {}", type);
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    }
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}
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std::string_view ImageFormatString(ImageFormat format) {
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    switch (format) {
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    case ImageFormat::Typeless:
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        return "";
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    case ImageFormat::R8_UINT:
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        return ",r8ui";
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    case ImageFormat::R8_SINT:
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        return ",r8i";
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    case ImageFormat::R16_UINT:
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        return ",r16ui";
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    case ImageFormat::R16_SINT:
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        return ",r16i";
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    case ImageFormat::R32_UINT:
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        return ",r32ui";
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    case ImageFormat::R32G32_UINT:
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        return ",rg32ui";
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    case ImageFormat::R32G32B32A32_UINT:
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        return ",rgba32ui";
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    default:
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        throw NotImplementedException("Image format: {}", format);
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    }
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}
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std::string_view GetTessMode(TessPrimitive primitive) {
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    switch (primitive) {
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    case TessPrimitive::Triangles:
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@@ -250,6 +281,7 @@ void EmitContext::SetupExtensions(std::string&) {
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    // TODO: track this usage
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    header += "#extension GL_ARB_sparse_texture2 : enable\n";
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    header += "#extension GL_EXT_texture_shadow_lod : enable\n";
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    header += "#extension GL_EXT_shader_image_load_formatted : enable\n";
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    if (info.uses_int64) {
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        header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
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    }
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@@ -396,15 +428,25 @@ void EmitContext::DefineHelperFunctions() {
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void EmitContext::SetupImages(Bindings& bindings) {
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    image_buffer_bindings.reserve(info.image_buffer_descriptors.size());
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    for (const auto& desc : info.image_buffer_descriptors) {
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        throw NotImplementedException("image_buffer_descriptors");
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        const auto indices{bindings.image + desc.count};
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        for (u32 index = bindings.image; index < indices; ++index) {
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            header += fmt::format("layout(binding={}) uniform uimageBuffer img{};", bindings.image,
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                                  index);
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        }
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        image_buffer_bindings.push_back(bindings.image);
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        bindings.image += desc.count;
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    }
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    image_bindings.reserve(info.image_descriptors.size());
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    for (const auto& desc : info.image_descriptors) {
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        throw NotImplementedException("image_bindings");
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        image_bindings.push_back(bindings.image);
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        const auto format{ImageFormatString(desc.format)};
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        const auto image_type{ImageType(desc.type)};
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        const auto qualifier{desc.is_written ? "" : "readonly "};
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        const auto indices{bindings.image + desc.count};
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        for (u32 index = bindings.image; index < indices; ++index) {
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            header += fmt::format("layout(binding={}{})uniform {}{} img{};", bindings.image, format,
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                                  qualifier, image_type, index);
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        }
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        bindings.image += desc.count;
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    }
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    texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size());
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@@ -14,15 +14,25 @@ namespace {
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std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info,
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                    [[maybe_unused]] const IR::Value& index) {
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    if (info.type == TextureType::Buffer) {
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        throw NotImplementedException("TextureType::Buffer");
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        return fmt::format("tex{}", ctx.texture_buffer_bindings.at(info.descriptor_index));
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    } else {
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        return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index));
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    }
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}
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std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info,
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                  [[maybe_unused]] const IR::Value& index) {
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    if (info.type == TextureType::Buffer) {
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        return fmt::format("img{}", ctx.image_buffer_bindings.at(info.descriptor_index));
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    } else {
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        return fmt::format("img{}", ctx.image_bindings.at(info.descriptor_index));
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    }
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}
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std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) {
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    switch (info.type) {
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    case TextureType::Color1D:
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    case TextureType::Buffer:
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        return fmt::format("int({})", value);
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    case TextureType::ColorArray1D:
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    case TextureType::Color2D:
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@@ -41,6 +51,7 @@ std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info
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std::string TexelFetchCastToInt(std::string_view value, const IR::TextureInstInfo& info) {
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    switch (info.type) {
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    case TextureType::Color1D:
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    case TextureType::Buffer:
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        return fmt::format("int({})", value);
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    case TextureType::ColorArray1D:
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    case TextureType::Color2D:
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@@ -349,8 +360,12 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
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            ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture,
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                    TexelFetchCastToInt(coords, info), lod, TexelFetchCastToInt(offset, info));
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        } else {
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            ctx.Add("{}=texelFetch({},{},int({}));", texel, texture,
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                    TexelFetchCastToInt(coords, info), lod);
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            if (info.type == TextureType::Buffer) {
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                ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
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            } else {
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                ctx.Add("{}=texelFetch({},{},int({}));", texel, texture,
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                        TexelFetchCastToInt(coords, info), lod);
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            }
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        }
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        return;
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    }
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@@ -434,14 +449,22 @@ void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
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void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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                   [[maybe_unused]] const IR::Value& index,
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                   [[maybe_unused]] std::string_view coords) {
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    NotImplemented();
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    const auto info{inst.Flags<IR::TextureInstInfo>()};
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    const auto sparse_inst{PrepareSparse(inst)};
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    if (sparse_inst) {
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        throw NotImplementedException("EmitImageRead Sparse");
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    }
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    const auto image{Image(ctx, info, index)};
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    ctx.AddU32x4("{}=uvec4(imageLoad({},{}));", inst, image, TexelFetchCastToInt(coords, info));
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}
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void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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                    [[maybe_unused]] const IR::Value& index,
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                    [[maybe_unused]] std::string_view coords,
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                    [[maybe_unused]] std::string_view color) {
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    NotImplemented();
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    const auto info{inst.Flags<IR::TextureInstInfo>()};
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    const auto image{Image(ctx, info, index)};
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    ctx.Add("imageStore({},{},{});", image, TexelFetchCastToInt(coords, info), color);
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}
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void EmitBindlessImageSampleImplicitLod(EmitContext&) {
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