From f55f6ff9bbe32696da0886570833ca46c54ebd65 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Sun, 26 Jan 2020 21:48:04 -0300
Subject: [PATCH] texture_cache/surface_base: Fix layered break down

Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
---
 src/video_core/texture_cache/surface_base.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video_core/texture_cache/surface_base.cpp b/src/video_core/texture_cache/surface_base.cpp
index 829268b4ca..84469b7ba8 100644
--- a/src/video_core/texture_cache/surface_base.cpp
+++ b/src/video_core/texture_cache/surface_base.cpp
@@ -135,7 +135,7 @@ std::vector<CopyParams> SurfaceBaseImpl::BreakDownLayered(const SurfaceParams& i
         for (u32 level = 0; level < mipmaps; level++) {
             const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level);
             const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level);
-            result.emplace_back(width, height, layer, level);
+            result.emplace_back(0, 0, layer, 0, 0, layer, level, level, width, height, 1);
         }
     }
     return result;