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	Implement a new Core Scheduler
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		 Fernando Sahmkow
					Fernando Sahmkow
				
			
				
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						 FernandoS27
						FernandoS27
					
				
			
			
				
	
			
			
			 FernandoS27
						FernandoS27
					
				
			
						parent
						
							cab2619aeb
						
					
				
				
					commit
					b164d8ee53
				
			| @@ -3,6 +3,8 @@ | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #include <algorithm> | ||||
| #include <set> | ||||
| #include <unordered_set> | ||||
| #include <utility> | ||||
|  | ||||
| #include "common/assert.h" | ||||
| @@ -17,57 +19,286 @@ | ||||
|  | ||||
| namespace Kernel { | ||||
|  | ||||
| std::mutex Scheduler::scheduler_mutex; | ||||
| void GlobalScheduler::AddThread(SharedPtr<Thread> thread) { | ||||
|     thread_list.push_back(std::move(thread)); | ||||
| } | ||||
|  | ||||
| Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core) | ||||
|     : cpu_core{cpu_core}, system{system} {} | ||||
| void GlobalScheduler::RemoveThread(Thread* thread) { | ||||
|     thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread), | ||||
|                       thread_list.end()); | ||||
| } | ||||
|  | ||||
| Scheduler::~Scheduler() { | ||||
|     for (auto& thread : thread_list) { | ||||
|         thread->Stop(); | ||||
| /* | ||||
|  * SelectThreads, Yield functions originally by TuxSH. | ||||
|  * licensed under GPLv2 or later under exception provided by the author. | ||||
|  */ | ||||
|  | ||||
| void GlobalScheduler::UnloadThread(s32 core) { | ||||
|     Scheduler& sched = Core::System::GetInstance().Scheduler(core); | ||||
|     sched.UnloadThread(); | ||||
| } | ||||
|  | ||||
| void GlobalScheduler::SelectThread(u32 core) { | ||||
|     auto update_thread = [](Thread* thread, Scheduler& sched) { | ||||
|         if (thread != sched.selected_thread) { | ||||
|             if (thread == nullptr) { | ||||
|                 ++sched.idle_selection_count; | ||||
|             } | ||||
|             sched.selected_thread = thread; | ||||
|         } | ||||
|         sched.context_switch_pending = sched.selected_thread != sched.current_thread; | ||||
|         std::atomic_thread_fence(std::memory_order_seq_cst); | ||||
|     }; | ||||
|     Scheduler& sched = Core::System::GetInstance().Scheduler(core); | ||||
|     Thread* current_thread = nullptr; | ||||
|     current_thread = scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front(); | ||||
|     if (!current_thread) { | ||||
|         Thread* winner = nullptr; | ||||
|         std::set<s32> sug_cores; | ||||
|         for (auto thread : suggested_queue[core]) { | ||||
|             s32 this_core = thread->GetProcessorID(); | ||||
|             Thread* thread_on_core = nullptr; | ||||
|             if (this_core >= 0) { | ||||
|                 thread_on_core = scheduled_queue[this_core].front(); | ||||
|             } | ||||
|             if (this_core < 0 || thread != thread_on_core) { | ||||
|                 winner = thread; | ||||
|                 break; | ||||
|             } | ||||
|             sug_cores.insert(this_core); | ||||
|         } | ||||
|         if (winner && winner->GetPriority() > 2) { | ||||
|             if (winner->IsRunning()) { | ||||
|                 UnloadThread(winner->GetProcessorID()); | ||||
|             } | ||||
|             TransferToCore(winner->GetPriority(), core, winner); | ||||
|             current_thread = winner; | ||||
|         } else { | ||||
|             for (auto& src_core : sug_cores) { | ||||
|                 auto it = scheduled_queue[src_core].begin(); | ||||
|                 it++; | ||||
|                 if (it != scheduled_queue[src_core].end()) { | ||||
|                     Thread* thread_on_core = scheduled_queue[src_core].front(); | ||||
|                     Thread* to_change = *it; | ||||
|                     if (thread_on_core->IsRunning() || to_change->IsRunning()) { | ||||
|                         UnloadThread(src_core); | ||||
|                     } | ||||
|                     TransferToCore(thread_on_core->GetPriority(), core, thread_on_core); | ||||
|                     current_thread = thread_on_core; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     update_thread(current_thread, sched); | ||||
| } | ||||
|  | ||||
| void GlobalScheduler::SelectThreads() { | ||||
|     auto update_thread = [](Thread* thread, Scheduler& sched) { | ||||
|         if (thread != sched.selected_thread) { | ||||
|             if (thread == nullptr) { | ||||
|                 ++sched.idle_selection_count; | ||||
|             } | ||||
|             sched.selected_thread = thread; | ||||
|         } | ||||
|         sched.context_switch_pending = sched.selected_thread != sched.current_thread; | ||||
|         std::atomic_thread_fence(std::memory_order_seq_cst); | ||||
|     }; | ||||
|  | ||||
|     auto& system = Core::System::GetInstance(); | ||||
|  | ||||
|     std::unordered_set<Thread*> picked_threads; | ||||
|     // This maintain the "current thread is on front of queue" invariant | ||||
|     std::array<Thread*, NUM_CPU_CORES> current_threads; | ||||
|     for (u32 i = 0; i < NUM_CPU_CORES; i++) { | ||||
|         Scheduler& sched = system.Scheduler(i); | ||||
|         current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front(); | ||||
|         if (current_threads[i]) | ||||
|             picked_threads.insert(current_threads[i]); | ||||
|         update_thread(current_threads[i], sched); | ||||
|     } | ||||
|  | ||||
|     // Do some load-balancing. Allow second pass. | ||||
|     std::array<Thread*, NUM_CPU_CORES> current_threads_2 = current_threads; | ||||
|     for (u32 i = 0; i < NUM_CPU_CORES; i++) { | ||||
|         if (!scheduled_queue[i].empty()) { | ||||
|             continue; | ||||
|         } | ||||
|         Thread* winner = nullptr; | ||||
|         for (auto thread : suggested_queue[i]) { | ||||
|             if (thread->GetProcessorID() < 0 || thread != current_threads[i]) { | ||||
|                 if (picked_threads.count(thread) == 0 && !thread->IsRunning()) { | ||||
|                     winner = thread; | ||||
|                     break; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|         if (winner) { | ||||
|             TransferToCore(winner->GetPriority(), i, winner); | ||||
|             current_threads_2[i] = winner; | ||||
|             picked_threads.insert(winner); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // See which to-be-current threads have changed & update accordingly | ||||
|     for (u32 i = 0; i < NUM_CPU_CORES; i++) { | ||||
|         Scheduler& sched = system.Scheduler(i); | ||||
|         if (current_threads_2[i] != current_threads[i]) { | ||||
|             update_thread(current_threads_2[i], sched); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     reselection_pending.store(false, std::memory_order_release); | ||||
| } | ||||
|  | ||||
| void GlobalScheduler::YieldThread(Thread* yielding_thread) { | ||||
|     // Note: caller should use critical section, etc. | ||||
|     u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID()); | ||||
|     u32 priority = yielding_thread->GetPriority(); | ||||
|  | ||||
|     // Yield the thread | ||||
|     ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority), | ||||
|                "Thread yielding without being in front"); | ||||
|     scheduled_queue[core_id].yield(priority); | ||||
|  | ||||
|     Thread* winner = scheduled_queue[core_id].front(priority); | ||||
|     AskForReselectionOrMarkRedundant(yielding_thread, winner); | ||||
| } | ||||
|  | ||||
| void GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) { | ||||
|     // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section, | ||||
|     // etc. | ||||
|     u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID()); | ||||
|     u32 priority = yielding_thread->GetPriority(); | ||||
|  | ||||
|     // Yield the thread | ||||
|     ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority), | ||||
|                "Thread yielding without being in front"); | ||||
|     scheduled_queue[core_id].yield(priority); | ||||
|  | ||||
|     std::array<Thread*, NUM_CPU_CORES> current_threads; | ||||
|     for (u32 i = 0; i < NUM_CPU_CORES; i++) { | ||||
|         current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front(); | ||||
|     } | ||||
|  | ||||
|     Thread* next_thread = scheduled_queue[core_id].front(priority); | ||||
|     Thread* winner = nullptr; | ||||
|     for (auto& thread : suggested_queue[core_id]) { | ||||
|         s32 source_core = thread->GetProcessorID(); | ||||
|         if (source_core >= 0) { | ||||
|             if (current_threads[source_core] != nullptr) { | ||||
|                 if (thread == current_threads[source_core] || | ||||
|                     current_threads[source_core]->GetPriority() < min_regular_priority) | ||||
|                     continue; | ||||
|             } | ||||
|             if (next_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks() || | ||||
|                 next_thread->GetPriority() < thread->GetPriority()) { | ||||
|                 if (thread->GetPriority() <= priority) { | ||||
|                     winner = thread; | ||||
|                     break; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     if (winner != nullptr) { | ||||
|         if (winner != yielding_thread) { | ||||
|             if (winner->IsRunning()) | ||||
|                 UnloadThread(winner->GetProcessorID()); | ||||
|             TransferToCore(winner->GetPriority(), core_id, winner); | ||||
|         } | ||||
|     } else { | ||||
|         winner = next_thread; | ||||
|     } | ||||
|  | ||||
|     AskForReselectionOrMarkRedundant(yielding_thread, winner); | ||||
| } | ||||
|  | ||||
| void GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) { | ||||
|     // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section, | ||||
|     // etc. | ||||
|     Thread* winner = nullptr; | ||||
|     u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID()); | ||||
|  | ||||
|     // Remove the thread from its scheduled mlq, put it on the corresponding "suggested" one instead | ||||
|     TransferToCore(yielding_thread->GetPriority(), -1, yielding_thread); | ||||
|  | ||||
|     // If the core is idle, perform load balancing, excluding the threads that have just used this | ||||
|     // function... | ||||
|     if (scheduled_queue[core_id].empty()) { | ||||
|         // Here, "current_threads" is calculated after the ""yield"", unlike yield -1 | ||||
|         std::array<Thread*, NUM_CPU_CORES> current_threads; | ||||
|         for (u32 i = 0; i < NUM_CPU_CORES; i++) { | ||||
|             current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front(); | ||||
|         } | ||||
|         for (auto& thread : suggested_queue[core_id]) { | ||||
|             s32 source_core = thread->GetProcessorID(); | ||||
|             if (source_core < 0 || thread == current_threads[source_core]) | ||||
|                 continue; | ||||
|             if (current_threads[source_core] == nullptr || | ||||
|                 current_threads[source_core]->GetPriority() >= min_regular_priority) { | ||||
|                 winner = thread; | ||||
|             } | ||||
|             break; | ||||
|         } | ||||
|         if (winner != nullptr) { | ||||
|             if (winner != yielding_thread) { | ||||
|                 if (winner->IsRunning()) | ||||
|                     UnloadThread(winner->GetProcessorID()); | ||||
|                 TransferToCore(winner->GetPriority(), core_id, winner); | ||||
|             } | ||||
|         } else { | ||||
|             winner = yielding_thread; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     AskForReselectionOrMarkRedundant(yielding_thread, winner); | ||||
| } | ||||
|  | ||||
| void GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner) { | ||||
|     if (current_thread == winner) { | ||||
|         // Nintendo (not us) has a nullderef bug on current_thread->owner, but which is never | ||||
|         // triggered. | ||||
|         // current_thread->SetRedundantSchedulerOperation(); | ||||
|     } else { | ||||
|         reselection_pending.store(true, std::memory_order_release); | ||||
|     } | ||||
| } | ||||
|  | ||||
| GlobalScheduler::~GlobalScheduler() = default; | ||||
|  | ||||
| Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 id) | ||||
|     : system(system), cpu_core(cpu_core), id(id) {} | ||||
|  | ||||
| Scheduler::~Scheduler() {} | ||||
|  | ||||
| bool Scheduler::HaveReadyThreads() const { | ||||
|     std::lock_guard lock{scheduler_mutex}; | ||||
|     return !ready_queue.empty(); | ||||
|     return system.GlobalScheduler().HaveReadyThreads(id); | ||||
| } | ||||
|  | ||||
| Thread* Scheduler::GetCurrentThread() const { | ||||
|     return current_thread.get(); | ||||
| } | ||||
|  | ||||
| Thread* Scheduler::GetSelectedThread() const { | ||||
|     return selected_thread.get(); | ||||
| } | ||||
|  | ||||
| void Scheduler::SelectThreads() { | ||||
|     system.GlobalScheduler().SelectThread(id); | ||||
| } | ||||
|  | ||||
| u64 Scheduler::GetLastContextSwitchTicks() const { | ||||
|     return last_context_switch_time; | ||||
| } | ||||
|  | ||||
| Thread* Scheduler::PopNextReadyThread() { | ||||
|     Thread* next = nullptr; | ||||
|     Thread* thread = GetCurrentThread(); | ||||
|  | ||||
|     if (thread && thread->GetStatus() == ThreadStatus::Running) { | ||||
|         if (ready_queue.empty()) { | ||||
|             return thread; | ||||
|         } | ||||
|         // We have to do better than the current thread. | ||||
|         // This call returns null when that's not possible. | ||||
|         next = ready_queue.front(); | ||||
|         if (next == nullptr || next->GetPriority() >= thread->GetPriority()) { | ||||
|             next = thread; | ||||
|         } | ||||
|     } else { | ||||
|         if (ready_queue.empty()) { | ||||
|             return nullptr; | ||||
|         } | ||||
|         next = ready_queue.front(); | ||||
|     } | ||||
|  | ||||
|     return next; | ||||
| void Scheduler::TryDoContextSwitch() { | ||||
|     if (context_switch_pending) | ||||
|         SwitchContext(); | ||||
| } | ||||
|  | ||||
| void Scheduler::SwitchContext(Thread* new_thread) { | ||||
|     Thread* previous_thread = GetCurrentThread(); | ||||
|     Process* const previous_process = system.Kernel().CurrentProcess(); | ||||
| void Scheduler::UnloadThread() { | ||||
|     Thread* const previous_thread = GetCurrentThread(); | ||||
|     Process* const previous_process = Core::CurrentProcess(); | ||||
|  | ||||
|     UpdateLastContextSwitchTime(previous_thread, previous_process); | ||||
|  | ||||
| @@ -80,23 +311,51 @@ void Scheduler::SwitchContext(Thread* new_thread) { | ||||
|         if (previous_thread->GetStatus() == ThreadStatus::Running) { | ||||
|             // This is only the case when a reschedule is triggered without the current thread | ||||
|             // yielding execution (i.e. an event triggered, system core time-sliced, etc) | ||||
|             ready_queue.add(previous_thread, previous_thread->GetPriority(), false); | ||||
|             previous_thread->SetStatus(ThreadStatus::Ready); | ||||
|         } | ||||
|         previous_thread->SetIsRunning(false); | ||||
|     } | ||||
|     current_thread = nullptr; | ||||
| } | ||||
|  | ||||
| void Scheduler::SwitchContext() { | ||||
|     Thread* const previous_thread = GetCurrentThread(); | ||||
|     Thread* const new_thread = GetSelectedThread(); | ||||
|  | ||||
|     context_switch_pending = false; | ||||
|     if (new_thread == previous_thread) | ||||
|         return; | ||||
|  | ||||
|     Process* const previous_process = Core::CurrentProcess(); | ||||
|  | ||||
|     UpdateLastContextSwitchTime(previous_thread, previous_process); | ||||
|  | ||||
|     // Save context for previous thread | ||||
|     if (previous_thread) { | ||||
|         cpu_core.SaveContext(previous_thread->GetContext()); | ||||
|         // Save the TPIDR_EL0 system register in case it was modified. | ||||
|         previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0()); | ||||
|  | ||||
|         if (previous_thread->GetStatus() == ThreadStatus::Running) { | ||||
|             // This is only the case when a reschedule is triggered without the current thread | ||||
|             // yielding execution (i.e. an event triggered, system core time-sliced, etc) | ||||
|             previous_thread->SetStatus(ThreadStatus::Ready); | ||||
|         } | ||||
|         previous_thread->SetIsRunning(false); | ||||
|     } | ||||
|  | ||||
|     // Load context of new thread | ||||
|     if (new_thread) { | ||||
|         ASSERT_MSG(new_thread->GetProcessorID() == this->id, | ||||
|                    "Thread must be assigned to this core."); | ||||
|         ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready, | ||||
|                    "Thread must be ready to become running."); | ||||
|  | ||||
|         // Cancel any outstanding wakeup events for this thread | ||||
|         new_thread->CancelWakeupTimer(); | ||||
|  | ||||
|         current_thread = new_thread; | ||||
|  | ||||
|         ready_queue.remove(new_thread, new_thread->GetPriority()); | ||||
|         new_thread->SetStatus(ThreadStatus::Running); | ||||
|         new_thread->SetIsRunning(true); | ||||
|  | ||||
|         auto* const thread_owner_process = current_thread->GetOwnerProcess(); | ||||
|         if (previous_process != thread_owner_process) { | ||||
| @@ -116,7 +375,7 @@ void Scheduler::SwitchContext(Thread* new_thread) { | ||||
|  | ||||
| void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) { | ||||
|     const u64 prev_switch_ticks = last_context_switch_time; | ||||
|     const u64 most_recent_switch_ticks = system.CoreTiming().GetTicks(); | ||||
|     const u64 most_recent_switch_ticks = Core::System::GetInstance().CoreTiming().GetTicks(); | ||||
|     const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks; | ||||
|  | ||||
|     if (thread != nullptr) { | ||||
| @@ -130,124 +389,4 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) { | ||||
|     last_context_switch_time = most_recent_switch_ticks; | ||||
| } | ||||
|  | ||||
| void Scheduler::Reschedule() { | ||||
|     std::lock_guard lock{scheduler_mutex}; | ||||
|  | ||||
|     Thread* cur = GetCurrentThread(); | ||||
|     Thread* next = PopNextReadyThread(); | ||||
|  | ||||
|     if (cur && next) { | ||||
|         LOG_TRACE(Kernel, "context switch {} -> {}", cur->GetObjectId(), next->GetObjectId()); | ||||
|     } else if (cur) { | ||||
|         LOG_TRACE(Kernel, "context switch {} -> idle", cur->GetObjectId()); | ||||
|     } else if (next) { | ||||
|         LOG_TRACE(Kernel, "context switch idle -> {}", next->GetObjectId()); | ||||
|     } | ||||
|  | ||||
|     SwitchContext(next); | ||||
| } | ||||
|  | ||||
| void Scheduler::AddThread(SharedPtr<Thread> thread) { | ||||
|     std::lock_guard lock{scheduler_mutex}; | ||||
|  | ||||
|     thread_list.push_back(std::move(thread)); | ||||
| } | ||||
|  | ||||
| void Scheduler::RemoveThread(Thread* thread) { | ||||
|     std::lock_guard lock{scheduler_mutex}; | ||||
|  | ||||
|     thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread), | ||||
|                       thread_list.end()); | ||||
| } | ||||
|  | ||||
| void Scheduler::ScheduleThread(Thread* thread, u32 priority) { | ||||
|     std::lock_guard lock{scheduler_mutex}; | ||||
|  | ||||
|     ASSERT(thread->GetStatus() == ThreadStatus::Ready); | ||||
|     ready_queue.add(thread, priority); | ||||
| } | ||||
|  | ||||
| void Scheduler::UnscheduleThread(Thread* thread, u32 priority) { | ||||
|     std::lock_guard lock{scheduler_mutex}; | ||||
|  | ||||
|     ASSERT(thread->GetStatus() == ThreadStatus::Ready); | ||||
|     ready_queue.remove(thread, priority); | ||||
| } | ||||
|  | ||||
| void Scheduler::SetThreadPriority(Thread* thread, u32 priority) { | ||||
|     std::lock_guard lock{scheduler_mutex}; | ||||
|     if (thread->GetPriority() == priority) { | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     // If thread was ready, adjust queues | ||||
|     if (thread->GetStatus() == ThreadStatus::Ready) | ||||
|         ready_queue.adjust(thread, thread->GetPriority(), priority); | ||||
| } | ||||
|  | ||||
| Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const { | ||||
|     std::lock_guard lock{scheduler_mutex}; | ||||
|  | ||||
|     const u32 mask = 1U << core; | ||||
|     for (auto* thread : ready_queue) { | ||||
|         if ((thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority) { | ||||
|             return thread; | ||||
|         } | ||||
|     } | ||||
|     return nullptr; | ||||
| } | ||||
|  | ||||
| void Scheduler::YieldWithoutLoadBalancing(Thread* thread) { | ||||
|     ASSERT(thread != nullptr); | ||||
|     // Avoid yielding if the thread isn't even running. | ||||
|     ASSERT(thread->GetStatus() == ThreadStatus::Running); | ||||
|  | ||||
|     // Sanity check that the priority is valid | ||||
|     ASSERT(thread->GetPriority() < THREADPRIO_COUNT); | ||||
|  | ||||
|     // Yield this thread -- sleep for zero time and force reschedule to different thread | ||||
|     GetCurrentThread()->Sleep(0); | ||||
| } | ||||
|  | ||||
| void Scheduler::YieldWithLoadBalancing(Thread* thread) { | ||||
|     ASSERT(thread != nullptr); | ||||
|     const auto priority = thread->GetPriority(); | ||||
|     const auto core = static_cast<u32>(thread->GetProcessorID()); | ||||
|  | ||||
|     // Avoid yielding if the thread isn't even running. | ||||
|     ASSERT(thread->GetStatus() == ThreadStatus::Running); | ||||
|  | ||||
|     // Sanity check that the priority is valid | ||||
|     ASSERT(priority < THREADPRIO_COUNT); | ||||
|  | ||||
|     // Sleep for zero time to be able to force reschedule to different thread | ||||
|     GetCurrentThread()->Sleep(0); | ||||
|  | ||||
|     Thread* suggested_thread = nullptr; | ||||
|  | ||||
|     // Search through all of the cpu cores (except this one) for a suggested thread. | ||||
|     // Take the first non-nullptr one | ||||
|     for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) { | ||||
|         const auto res = | ||||
|             system.CpuCore(cur_core).Scheduler().GetNextSuggestedThread(core, priority); | ||||
|  | ||||
|         // If scheduler provides a suggested thread | ||||
|         if (res != nullptr) { | ||||
|             // And its better than the current suggested thread (or is the first valid one) | ||||
|             if (suggested_thread == nullptr || | ||||
|                 suggested_thread->GetPriority() > res->GetPriority()) { | ||||
|                 suggested_thread = res; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // If a suggested thread was found, queue that for this core | ||||
|     if (suggested_thread != nullptr) | ||||
|         suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask()); | ||||
| } | ||||
|  | ||||
| void Scheduler::YieldAndWaitForLoadBalancing(Thread* thread) { | ||||
|     UNIMPLEMENTED_MSG("Wait for load balancing thread yield type is not implemented!"); | ||||
| } | ||||
|  | ||||
| } // namespace Kernel | ||||
|   | ||||
| @@ -20,124 +20,141 @@ namespace Kernel { | ||||
|  | ||||
| class Process; | ||||
|  | ||||
| class Scheduler final { | ||||
| class GlobalScheduler final { | ||||
| public: | ||||
|     explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core); | ||||
|     ~Scheduler(); | ||||
|  | ||||
|     /// Returns whether there are any threads that are ready to run. | ||||
|     bool HaveReadyThreads() const; | ||||
|  | ||||
|     /// Reschedules to the next available thread (call after current thread is suspended) | ||||
|     void Reschedule(); | ||||
|  | ||||
|     /// Gets the current running thread | ||||
|     Thread* GetCurrentThread() const; | ||||
|  | ||||
|     /// Gets the timestamp for the last context switch in ticks. | ||||
|     u64 GetLastContextSwitchTicks() const; | ||||
|     static constexpr u32 NUM_CPU_CORES = 4; | ||||
|  | ||||
|     GlobalScheduler() { | ||||
|         reselection_pending = false; | ||||
|     } | ||||
|     ~GlobalScheduler(); | ||||
|     /// Adds a new thread to the scheduler | ||||
|     void AddThread(SharedPtr<Thread> thread); | ||||
|  | ||||
|     /// Removes a thread from the scheduler | ||||
|     void RemoveThread(Thread* thread); | ||||
|  | ||||
|     /// Schedules a thread that has become "ready" | ||||
|     void ScheduleThread(Thread* thread, u32 priority); | ||||
|  | ||||
|     /// Unschedules a thread that was already scheduled | ||||
|     void UnscheduleThread(Thread* thread, u32 priority); | ||||
|  | ||||
|     /// Sets the priority of a thread in the scheduler | ||||
|     void SetThreadPriority(Thread* thread, u32 priority); | ||||
|  | ||||
|     /// Gets the next suggested thread for load balancing | ||||
|     Thread* GetNextSuggestedThread(u32 core, u32 minimum_priority) const; | ||||
|  | ||||
|     /** | ||||
|      * YieldWithoutLoadBalancing -- analogous to normal yield on a system | ||||
|      * Moves the thread to the end of the ready queue for its priority, and then reschedules the | ||||
|      * system to the new head of the queue. | ||||
|      * | ||||
|      * Example (Single Core -- but can be extrapolated to multi): | ||||
|      * ready_queue[prio=0]: ThreadA, ThreadB, ThreadC (->exec order->) | ||||
|      * Currently Running: ThreadR | ||||
|      * | ||||
|      * ThreadR calls YieldWithoutLoadBalancing | ||||
|      * | ||||
|      * ThreadR is moved to the end of ready_queue[prio=0]: | ||||
|      * ready_queue[prio=0]: ThreadA, ThreadB, ThreadC, ThreadR (->exec order->) | ||||
|      * Currently Running: Nothing | ||||
|      * | ||||
|      * System is rescheduled (ThreadA is popped off of queue): | ||||
|      * ready_queue[prio=0]: ThreadB, ThreadC, ThreadR (->exec order->) | ||||
|      * Currently Running: ThreadA | ||||
|      * | ||||
|      * If the queue is empty at time of call, no yielding occurs. This does not cross between cores | ||||
|      * or priorities at all. | ||||
|      */ | ||||
|     void YieldWithoutLoadBalancing(Thread* thread); | ||||
|  | ||||
|     /** | ||||
|      * YieldWithLoadBalancing -- yield but with better selection of the new running thread | ||||
|      * Moves the current thread to the end of the ready queue for its priority, then selects a | ||||
|      * 'suggested thread' (a thread on a different core that could run on this core) from the | ||||
|      * scheduler, changes its core, and reschedules the current core to that thread. | ||||
|      * | ||||
|      * Example (Dual Core -- can be extrapolated to Quad Core, this is just normal yield if it were | ||||
|      * single core): | ||||
|      * ready_queue[core=0][prio=0]: ThreadA, ThreadB (affinities not pictured as irrelevant | ||||
|      * ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only] | ||||
|      * Currently Running: ThreadQ on Core 0 || ThreadP on Core 1 | ||||
|      * | ||||
|      * ThreadQ calls YieldWithLoadBalancing | ||||
|      * | ||||
|      * ThreadQ is moved to the end of ready_queue[core=0][prio=0]: | ||||
|      * ready_queue[core=0][prio=0]: ThreadA, ThreadB | ||||
|      * ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only] | ||||
|      * Currently Running: ThreadQ on Core 0 || ThreadP on Core 1 | ||||
|      * | ||||
|      * A list of suggested threads for each core is compiled | ||||
|      * Suggested Threads: {ThreadC on Core 1} | ||||
|      * If this were quad core (as the switch is), there could be between 0 and 3 threads in this | ||||
|      * list. If there are more than one, the thread is selected by highest prio. | ||||
|      * | ||||
|      * ThreadC is core changed to Core 0: | ||||
|      * ready_queue[core=0][prio=0]: ThreadC, ThreadA, ThreadB, ThreadQ | ||||
|      * ready_queue[core=1][prio=0]: ThreadD | ||||
|      * Currently Running: None on Core 0 || ThreadP on Core 1 | ||||
|      * | ||||
|      * System is rescheduled (ThreadC is popped off of queue): | ||||
|      * ready_queue[core=0][prio=0]: ThreadA, ThreadB, ThreadQ | ||||
|      * ready_queue[core=1][prio=0]: ThreadD | ||||
|      * Currently Running: ThreadC on Core 0 || ThreadP on Core 1 | ||||
|      * | ||||
|      * If no suggested threads can be found this will behave just as normal yield. If there are | ||||
|      * multiple candidates for the suggested thread on a core, the highest prio is taken. | ||||
|      */ | ||||
|     void YieldWithLoadBalancing(Thread* thread); | ||||
|  | ||||
|     /// Currently unknown -- asserts as unimplemented on call | ||||
|     void YieldAndWaitForLoadBalancing(Thread* thread); | ||||
|  | ||||
|     /// Returns a list of all threads managed by the scheduler | ||||
|     const std::vector<SharedPtr<Thread>>& GetThreadList() const { | ||||
|         return thread_list; | ||||
|     } | ||||
|  | ||||
| private: | ||||
|     /** | ||||
|      * Pops and returns the next thread from the thread queue | ||||
|      * @return A pointer to the next ready thread | ||||
|      */ | ||||
|     Thread* PopNextReadyThread(); | ||||
|     void Suggest(u32 priority, u32 core, Thread* thread) { | ||||
|         suggested_queue[core].add(thread, priority); | ||||
|     } | ||||
|  | ||||
|     void Unsuggest(u32 priority, u32 core, Thread* thread) { | ||||
|         suggested_queue[core].remove(thread, priority); | ||||
|     } | ||||
|  | ||||
|     void Schedule(u32 priority, u32 core, Thread* thread) { | ||||
|         ASSERT_MSG(thread->GetProcessorID() == core, | ||||
|                    "Thread must be assigned to this core."); | ||||
|         scheduled_queue[core].add(thread, priority); | ||||
|     } | ||||
|  | ||||
|     void SchedulePrepend(u32 priority, u32 core, Thread* thread) { | ||||
|         ASSERT_MSG(thread->GetProcessorID() == core, | ||||
|                    "Thread must be assigned to this core."); | ||||
|         scheduled_queue[core].add(thread, priority, false); | ||||
|     } | ||||
|  | ||||
|     void Reschedule(u32 priority, u32 core, Thread* thread) { | ||||
|         scheduled_queue[core].remove(thread, priority); | ||||
|         scheduled_queue[core].add(thread, priority); | ||||
|     } | ||||
|  | ||||
|     void Unschedule(u32 priority, u32 core, Thread* thread) { | ||||
|         scheduled_queue[core].remove(thread, priority); | ||||
|     } | ||||
|  | ||||
|     void TransferToCore(u32 priority, s32 destination_core, Thread* thread) { | ||||
|         bool schedulable = thread->GetPriority() < THREADPRIO_COUNT; | ||||
|         s32 source_core = thread->GetProcessorID(); | ||||
|         if (source_core == destination_core || !schedulable) | ||||
|             return; | ||||
|         thread->SetProcessorID(destination_core); | ||||
|         if (source_core >= 0) | ||||
|             Unschedule(priority, source_core, thread); | ||||
|         if (destination_core >= 0) { | ||||
|             Unsuggest(priority, destination_core, thread); | ||||
|             Schedule(priority, destination_core, thread); | ||||
|         } | ||||
|         if (source_core >= 0) | ||||
|             Suggest(priority, source_core, thread); | ||||
|     } | ||||
|  | ||||
|     void UnloadThread(s32 core); | ||||
|  | ||||
|     void SelectThreads(); | ||||
|     void SelectThread(u32 core); | ||||
|  | ||||
|     bool HaveReadyThreads(u32 core_id) { | ||||
|         return !scheduled_queue[core_id].empty(); | ||||
|     } | ||||
|  | ||||
|     void YieldThread(Thread* thread); | ||||
|     void YieldThreadAndBalanceLoad(Thread* thread); | ||||
|     void YieldThreadAndWaitForLoadBalancing(Thread* thread); | ||||
|  | ||||
|     u32 CpuCoresCount() const { | ||||
|         return NUM_CPU_CORES; | ||||
|     } | ||||
|  | ||||
|     void SetReselectionPending() { | ||||
|         reselection_pending.store(true, std::memory_order_release); | ||||
|     } | ||||
|  | ||||
|     bool IsReselectionPending() { | ||||
|         return reselection_pending.load(std::memory_order_acquire); | ||||
|     } | ||||
|  | ||||
| private: | ||||
|     void AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner); | ||||
|  | ||||
|     static constexpr u32 min_regular_priority = 2; | ||||
|     std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue; | ||||
|     std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue; | ||||
|     std::atomic<bool> reselection_pending; | ||||
|  | ||||
|     /// Lists all thread ids that aren't deleted/etc. | ||||
|     std::vector<SharedPtr<Thread>> thread_list; | ||||
| }; | ||||
|  | ||||
| class Scheduler final { | ||||
| public: | ||||
|     explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, const u32 id); | ||||
|     ~Scheduler(); | ||||
|  | ||||
|     /// Returns whether there are any threads that are ready to run. | ||||
|     bool HaveReadyThreads() const; | ||||
|  | ||||
|     /// Reschedules to the next available thread (call after current thread is suspended) | ||||
|     void TryDoContextSwitch(); | ||||
|  | ||||
|     void UnloadThread(); | ||||
|  | ||||
|     void SelectThreads(); | ||||
|  | ||||
|     /// Gets the current running thread | ||||
|     Thread* GetCurrentThread() const; | ||||
|  | ||||
|     Thread* GetSelectedThread() const; | ||||
|  | ||||
|     /// Gets the timestamp for the last context switch in ticks. | ||||
|     u64 GetLastContextSwitchTicks() const; | ||||
|  | ||||
|     bool ContextSwitchPending() const { | ||||
|         return context_switch_pending; | ||||
|     } | ||||
|  | ||||
| private: | ||||
|     friend class GlobalScheduler; | ||||
|     /** | ||||
|      * Switches the CPU's active thread context to that of the specified thread | ||||
|      * @param new_thread The thread to switch to | ||||
|      */ | ||||
|     void SwitchContext(Thread* new_thread); | ||||
|     void SwitchContext(); | ||||
|  | ||||
|     /** | ||||
|      * Called on every context switch to update the internal timestamp | ||||
| @@ -152,19 +169,16 @@ private: | ||||
|      */ | ||||
|     void UpdateLastContextSwitchTime(Thread* thread, Process* process); | ||||
|  | ||||
|     /// Lists all thread ids that aren't deleted/etc. | ||||
|     std::vector<SharedPtr<Thread>> thread_list; | ||||
|  | ||||
|     /// Lists only ready thread ids. | ||||
|     Common::MultiLevelQueue<Thread*, THREADPRIO_LOWEST + 1> ready_queue; | ||||
|  | ||||
|     SharedPtr<Thread> current_thread = nullptr; | ||||
|  | ||||
|     Core::ARM_Interface& cpu_core; | ||||
|     u64 last_context_switch_time = 0; | ||||
|     SharedPtr<Thread> selected_thread = nullptr; | ||||
|  | ||||
|     Core::System& system; | ||||
|     static std::mutex scheduler_mutex; | ||||
|     Core::ARM_Interface& cpu_core; | ||||
|     u64 last_context_switch_time = 0; | ||||
|     u64 idle_selection_count = 0; | ||||
|     const u32 id; | ||||
|  | ||||
|     bool context_switch_pending = false; | ||||
| }; | ||||
|  | ||||
| } // namespace Kernel | ||||
|   | ||||
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