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				https://git.suyu.dev/suyu/suyu
				synced 2025-11-03 16:39:01 -06:00 
			
		
		
		
	settings: Define specializations for settings
Suggests to a frontend how to represent each setting.
This commit is contained in:
		@@ -128,25 +128,31 @@ struct Values {
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    Linkage linkage{};
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    // Audio
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    Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio};
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    Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio};
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    Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio};
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    Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio,
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                                 Specialization::RuntimeList};
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    Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio,
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                                                Specialization::RuntimeList};
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    Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio,
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                                               Specialization::RuntimeList};
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    SwitchableSetting<AudioMode, true> sound_index{linkage,         AudioMode::Stereo,
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                                                   AudioMode::Mono, AudioMode::Surround,
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                                                   "sound_index",   Category::SystemAudio};
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    SwitchableSetting<u8, true> volume{linkage, 100, 0, 200, "volume", Category::Audio, true, true};
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    Setting<bool, false> audio_muted{linkage, false, "audio_muted", Category::Audio, false};
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    Setting<bool, false> dump_audio_commands{linkage, false, "dump_audio_commands", Category::Audio,
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                                             false};
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    SwitchableSetting<u8, true> volume{
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        linkage, 100, 0, 200, "volume", Category::Audio, Specialization::Scalar, true, true};
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    Setting<bool, false> audio_muted{
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        linkage, false, "audio_muted", Category::Audio, Specialization::Default, false};
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    Setting<bool, false> dump_audio_commands{
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        linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
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    // Core
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    SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
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    SwitchableSetting<bool> use_unsafe_extended_memory_layout{
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        linkage, false, "use_unsafe_extended_memory_layout", Category::Core};
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    SwitchableSetting<bool> use_speed_limit{linkage,        true,  "use_speed_limit",
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                                            Category::Core, false, true};
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    SwitchableSetting<u16, true> speed_limit{linkage,        100,  0,   9999, "speed_limit",
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                                             Category::Core, true, true};
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    SwitchableSetting<bool> use_speed_limit{
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        linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, false, true};
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    SwitchableSetting<u16, true> speed_limit{
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        linkage, 100, 0, 9999, "speed_limit", Category::Core, Specialization::Countable,
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        true,    true};
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    // Cpu
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    SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage,           CpuAccuracy::Auto,
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@@ -192,9 +198,10 @@ struct Values {
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        linkage,   RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
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        "backend", Category::Renderer};
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    SwitchableSetting<ShaderBackend, true> shader_backend{
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        linkage,          ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
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        "shader_backend", Category::Renderer};
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    SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer};
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        linkage,          ShaderBackend::Glsl, ShaderBackend::Glsl,        ShaderBackend::SpirV,
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        "shader_backend", Category::Renderer,  Specialization::RuntimeList};
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    SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
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                                         Specialization::RuntimeList};
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    SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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                                                  Category::Renderer};
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@@ -206,14 +213,10 @@ struct Values {
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                                                            AstcDecodeMode::CpuAsynchronous,
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                                                            "accelerate_astc",
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                                                            Category::Renderer};
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    Setting<VSyncMode, true> vsync_mode{linkage,
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                                        VSyncMode::Fifo,
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                                        VSyncMode::Immediate,
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                                        VSyncMode::FifoRelaxed,
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                                        "use_vsync",
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                                        Category::Renderer,
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                                        true,
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                                        true};
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    Setting<VSyncMode, true> vsync_mode{
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        linkage,     VSyncMode::Fifo,    VSyncMode::Immediate,        VSyncMode::FifoRelaxed,
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        "use_vsync", Category::Renderer, Specialization::RuntimeList, true,
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        true};
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    SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
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                                                      "nvdec_emulation", Category::Renderer};
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    // *nix platforms may have issues with the borderless windowed fullscreen mode.
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@@ -228,6 +231,7 @@ struct Values {
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                                                            FullscreenMode::Exclusive,
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                                                            "fullscreen_mode",
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                                                            Category::Renderer,
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                                                            Specialization::Default,
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                                                            true,
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                                                            true};
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    SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
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@@ -236,22 +240,37 @@ struct Values {
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                                                      AspectRatio::Stretch,
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                                                      "aspect_ratio",
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                                                      Category::Renderer,
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                                                      Specialization::Default,
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                                                      true,
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                                                      true};
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    ResolutionScalingInfo resolution_info{};
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    SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
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                                                        "resolution_setup", Category::Renderer};
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    SwitchableSetting<ScalingFilter> scaling_filter{
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        linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer, true, true};
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    SwitchableSetting<AntiAliasing> anti_aliasing{
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        linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer, true, true};
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    SwitchableSetting<ScalingFilter> scaling_filter{linkage,
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                                                    ScalingFilter::Bilinear,
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                                                    "scaling_filter",
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                                                    Category::Renderer,
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                                                    Specialization::Default,
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                                                    true,
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                                                    true};
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    SwitchableSetting<AntiAliasing> anti_aliasing{linkage,
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                                                  AntiAliasing::None,
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                                                  "anti_aliasing",
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                                                  Category::Renderer,
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                                                  Specialization::Default,
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                                                  true,
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                                                  true};
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    SwitchableSetting<int, true> fsr_sharpening_slider{
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        linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, true, true};
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        linkage, 25,  0, 200, "fsr_sharpening_slider", Category::Renderer, Specialization::Scalar,
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        true,    true};
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    SwitchableSetting<u8, false> bg_red{linkage, 0, "bg_red", Category::Renderer, true, true};
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    SwitchableSetting<u8, false> bg_green{linkage, 0, "bg_green", Category::Renderer, true, true};
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    SwitchableSetting<u8, false> bg_blue{linkage, 0, "bg_blue", Category::Renderer, true, true};
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    SwitchableSetting<u8, false> bg_red{
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        linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true};
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    SwitchableSetting<u8, false> bg_green{
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        linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true};
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    SwitchableSetting<u8, false> bg_blue{
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        linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
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    SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
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                                                      GpuAccuracy::High,
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@@ -259,6 +278,7 @@ struct Values {
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                                                      GpuAccuracy::Extreme,
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                                                      "gpu_accuracy",
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                                                      Category::RendererAdvanced,
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                                                      Specialization::Default,
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                                                      true,
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                                                      true};
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    SwitchableSetting<AnisotropyMode, true> max_anisotropy{
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@@ -279,9 +299,15 @@ struct Values {
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    SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
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                                                     Category::RendererAdvanced};
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    SwitchableSetting<bool> use_fast_gpu_time{
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        linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, true, true};
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    SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{
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        linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced, true, true};
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        linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, Specialization::Default,
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        true,    true};
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    SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{linkage,
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                                                             true,
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                                                             "use_vulkan_driver_pipeline_cache",
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                                                             Category::RendererAdvanced,
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                                                             Specialization::Default,
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                                                             true,
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                                                             true};
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    SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
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                                                     Category::RendererAdvanced};
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    SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
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@@ -310,15 +336,18 @@ struct Values {
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                                                      TimeZone::Auto,    TimeZone::Zulu,
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                                                      "time_zone_index", Category::System};
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    // Measured in seconds since epoch
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    SwitchableSetting<bool> custom_rtc_enabled{linkage,          false, "custom_rtc_enabled",
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                                               Category::System, true,  true};
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    SwitchableSetting<s64> custom_rtc{linkage, 0, "custom_rtc", Category::System, true, true};
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    SwitchableSetting<bool> custom_rtc_enabled{
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        linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
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    SwitchableSetting<s64> custom_rtc{
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        linkage, 0, "custom_rtc", Category::System, Specialization::Time, true, true};
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    // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
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    s64 custom_rtc_differential;
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    SwitchableSetting<bool> rng_seed_enabled{linkage,          false, "rng_seed_enabled",
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                                             Category::System, true,  true};
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    SwitchableSetting<u32> rng_seed{linkage, 0, "rng_seed", Category::System, true, true};
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    Setting<std::string> device_name{linkage, "yuzu", "device_name", Category::System, true, true};
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    SwitchableSetting<bool> rng_seed_enabled{
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        linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true};
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    SwitchableSetting<u32> rng_seed{linkage, 0,   "rng_seed", Category::System, Specialization::Hex,
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                                    true,    true};
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    Setting<std::string> device_name{
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        linkage, "yuzu", "device_name", Category::System, Specialization::Default, true, true};
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    Setting<s32> current_user{linkage, 0, "current_user", Category::System};
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@@ -327,12 +356,13 @@ struct Values {
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    // Controls
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    InputSetting<std::array<PlayerInput, 10>> players;
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    Setting<bool> enable_raw_input{linkage, false, "enable_raw_input", Category::Controls,
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    Setting<bool> enable_raw_input{
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        linkage, false, "enable_raw_input", Category::Controls, Specialization::Default,
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// Only read/write enable_raw_input on Windows platforms
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#ifdef _WIN32
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                                   true
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        true
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#else
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                                   false
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        false
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#endif
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    };
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    Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
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@@ -354,7 +384,8 @@ struct Values {
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    Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
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    Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
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    Setting<bool> mouse_panning{linkage, false, "mouse_panning", Category::Controls, false};
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    Setting<bool> mouse_panning{
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        linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false};
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    Setting<u8, true> mouse_panning_sensitivity{
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        linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
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    Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
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@@ -410,19 +441,24 @@ struct Values {
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    Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
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    Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
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    Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
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    Setting<bool> dump_shaders{linkage, false, "dump_shaders", Category::DebuggingGraphics, false};
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    Setting<bool> dump_macros{linkage, false, "dump_macros", Category::DebuggingGraphics, false};
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    Setting<bool> dump_shaders{
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        linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default,
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        false};
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    Setting<bool> dump_macros{
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        linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false};
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    Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
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    Setting<bool> reporting_services{linkage, false, "reporting_services", Category::Debugging,
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                                     false};
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    Setting<bool> reporting_services{
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        linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false};
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    Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
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    Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
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                                    Category::DebuggingGraphics};
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    Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
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                                    Category::DebuggingGraphics};
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    Setting<bool> extended_logging{linkage, false, "extended_logging", Category::Debugging, false};
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    Setting<bool> extended_logging{
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        linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false};
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    Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
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    Setting<bool> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging, false};
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    Setting<bool> use_auto_stub{
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        linkage, false, "use_auto_stub", Category::Debugging, Specialization::Default, false};
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    Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
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                                         Category::Debugging};
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    Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};
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@@ -7,9 +7,10 @@
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namespace Settings {
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BasicSetting::BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
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                           bool save_, bool runtime_modifiable_)
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    : label{name}, category{category_}, id{linkage.count}, save{save_}, runtime_modifiable{
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                                                                            runtime_modifiable_} {
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                           bool save_, bool runtime_modifiable_,
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                           enum Specialization specialization_)
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    : label{name}, category{category_}, id{linkage.count}, save{save_},
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      runtime_modifiable{runtime_modifiable_}, specialization{specialization_} {
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    linkage.by_category[category].push_front(this);
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    linkage.count++;
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}
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@@ -38,6 +39,10 @@ Category BasicSetting::Category() const {
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    return category;
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}
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Specialization BasicSetting::Specialization() const {
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    return specialization;
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}
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const std::string& BasicSetting::GetLabel() const {
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    return label;
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}
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@@ -43,6 +43,17 @@ enum class Category : u32 {
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    MaxEnum,
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};
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enum class Specialization : u32 {
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    Default,
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    Time,
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    Hex,
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    List,
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    RuntimeList,
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    Scalar,
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    Countable,
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    Paired,
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};
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bool IsConfiguringGlobal();
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void SetConfiguringGlobal(bool is_global);
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@@ -64,7 +75,7 @@ public:
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class BasicSetting {
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protected:
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    explicit BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
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                          bool save_, bool runtime_modifiable_);
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                          bool save_, bool runtime_modifiable_, Specialization spec);
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public:
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    virtual ~BasicSetting();
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@@ -180,6 +191,11 @@ public:
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     */
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    [[nodiscard]] enum Category Category() const;
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    /**
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     * @returns Extra metadata for data representation in frontend implementations.
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     */
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    [[nodiscard]] enum Specialization Specialization() const;
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    /**
 | 
			
		||||
     * Returns the label this setting was created with.
 | 
			
		||||
     *
 | 
			
		||||
@@ -219,6 +235,8 @@ private:
 | 
			
		||||
    const bool save; ///< Suggests if the setting should be saved and read to a frontend config
 | 
			
		||||
    const bool
 | 
			
		||||
        runtime_modifiable; ///< Suggests if the setting can be modified while a guest is running
 | 
			
		||||
    const enum Specialization
 | 
			
		||||
        specialization; ///< Extra data to identify representation of a setting
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace Settings
 | 
			
		||||
 
 | 
			
		||||
@@ -35,10 +35,12 @@ public:
 | 
			
		||||
     * @param category_ Category of the setting AKA INI group
 | 
			
		||||
     */
 | 
			
		||||
    explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
 | 
			
		||||
                     enum Category category_, bool save_ = true, bool runtime_modifiable_ = false)
 | 
			
		||||
                     enum Category category_,
 | 
			
		||||
                     enum Specialization specialization = Specialization::Default,
 | 
			
		||||
                     bool save_ = true, bool runtime_modifiable_ = false)
 | 
			
		||||
        requires(!ranged)
 | 
			
		||||
        : BasicSetting(linkage, name, category_, save_, runtime_modifiable_), value{default_val},
 | 
			
		||||
          default_value{default_val} {}
 | 
			
		||||
        : BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization),
 | 
			
		||||
          value{default_val}, default_value{default_val} {}
 | 
			
		||||
    virtual ~Setting() = default;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -53,10 +55,11 @@ public:
 | 
			
		||||
     */
 | 
			
		||||
    explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val,
 | 
			
		||||
                     const Type& max_val, const std::string& name, enum Category category_,
 | 
			
		||||
                     enum Specialization specialization = Specialization::Default,
 | 
			
		||||
                     bool save_ = true, bool runtime_modifiable_ = false)
 | 
			
		||||
        requires(ranged)
 | 
			
		||||
        : BasicSetting(linkage, name, category_, save_, runtime_modifiable_), value{default_val},
 | 
			
		||||
          default_value{default_val}, maximum{max_val}, minimum{min_val} {}
 | 
			
		||||
        : BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization),
 | 
			
		||||
          value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val} {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *  Returns a reference to the setting's value.
 | 
			
		||||
@@ -230,10 +233,12 @@ public:
 | 
			
		||||
     * @param category_ Category of the setting AKA INI group
 | 
			
		||||
     */
 | 
			
		||||
    explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
 | 
			
		||||
                               Category category_, bool save_ = true,
 | 
			
		||||
                               bool runtime_modifiable_ = false)
 | 
			
		||||
                               Category category_,
 | 
			
		||||
                               enum Specialization specialization = Specialization::Default,
 | 
			
		||||
                               bool save_ = true, bool runtime_modifiable_ = false)
 | 
			
		||||
        requires(!ranged)
 | 
			
		||||
        : Setting<Type, false>{linkage, default_val, name, category_, save_, runtime_modifiable_} {
 | 
			
		||||
        : Setting<Type, false>{linkage, default_val,        name, category_, specialization,
 | 
			
		||||
                               save_,   runtime_modifiable_} {
 | 
			
		||||
        linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
 | 
			
		||||
    }
 | 
			
		||||
    virtual ~SwitchableSetting() = default;
 | 
			
		||||
@@ -250,10 +255,12 @@ public:
 | 
			
		||||
     */
 | 
			
		||||
    explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
 | 
			
		||||
                               const Type& max_val, const std::string& name, Category category_,
 | 
			
		||||
                               enum Specialization specialization = Specialization::Default,
 | 
			
		||||
                               bool save_ = true, bool runtime_modifiable_ = false)
 | 
			
		||||
        requires(ranged)
 | 
			
		||||
        : Setting<Type, true>{linkage, default_val, min_val, max_val,
 | 
			
		||||
                              name,    category_,   save_,   runtime_modifiable_} {
 | 
			
		||||
        : Setting<Type, true>{linkage,        default_val, min_val,
 | 
			
		||||
                              max_val,        name,        category_,
 | 
			
		||||
                              specialization, save_,       runtime_modifiable_} {
 | 
			
		||||
        linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user