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https://git.suyu.dev/suyu/suyu
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feat: Reduced clutter on game list
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@@ -3,7 +3,6 @@
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// Modified by palfaiate on <2024/03/07>
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#include <regex>
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#include <QApplication>
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#include <QDir>
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#include <QFileInfo>
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@@ -413,6 +412,10 @@ void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* p
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parent->appendRow(entry_items);
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}
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void GameList::AddRootEntry(const QList<QStandardItem*>& entry_items) {
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item_model->invisibleRootItem()->appendRow(entry_items);
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}
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void GameList::ValidateEntry(const QModelIndex& item) {
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const auto selected = item.sibling(item.row(), 0);
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@@ -468,7 +471,7 @@ bool GameList::IsEmpty() const {
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void GameList::DonePopulating(const QStringList& watch_list) {
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emit ShowList(!IsEmpty());
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item_model->invisibleRootItem()->appendRow(new GameListAddDir());
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// item_model->invisibleRootItem()->appendRow(new GameListAddDir());
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// Add favorites row
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item_model->invisibleRootItem()->insertRow(0, new GameListFavorites());
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@@ -887,22 +890,21 @@ void GameList::AddFavorite(u64 program_id) {
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auto* favorites_row = item_model->item(0);
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for (int i = 1; i < item_model->rowCount() - 1; i++) {
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const auto* folder = item_model->item(i);
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for (int j = 0; j < folder->rowCount(); j++) {
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if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
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program_id) {
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QList<QStandardItem*> list;
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for (int k = 0; k < COLUMN_COUNT; k++) {
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list.append(folder->child(j, k)->clone());
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}
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list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
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GameListItem::SortRole);
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list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString());
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favorites_row->appendRow(list);
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return;
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}
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const auto* game = item_model->item(i);
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if (game->data(GameListItemPath::ProgramIdRole).toULongLong() != program_id) {
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continue;
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}
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QList<QStandardItem*> list;
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for (int j = 0; j < COLUMN_COUNT; j++) {
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list.append(item_model->item(i, j)->clone());
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}
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list[0]->setData(game->data(GameListItem::SortRole), GameListItem::SortRole);
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list[0]->setText(game->data(Qt::DisplayRole).toString());
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favorites_row->appendRow(list);
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return;
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}
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}
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