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mirror of https://git.suyu.dev/suyu/suyu synced 2025-12-09 06:12:07 -06:00

feat: Reduced clutter on game list

This commit is contained in:
Akatsuki Levi
2024-03-13 17:46:44 -03:00
parent 22f8b858a2
commit bd9f1695cf
7 changed files with 33 additions and 56 deletions

View File

@@ -3,7 +3,6 @@
// Modified by palfaiate on <2024/03/07>
#include <regex>
#include <QApplication>
#include <QDir>
#include <QFileInfo>
@@ -413,6 +412,10 @@ void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* p
parent->appendRow(entry_items);
}
void GameList::AddRootEntry(const QList<QStandardItem*>& entry_items) {
item_model->invisibleRootItem()->appendRow(entry_items);
}
void GameList::ValidateEntry(const QModelIndex& item) {
const auto selected = item.sibling(item.row(), 0);
@@ -468,7 +471,7 @@ bool GameList::IsEmpty() const {
void GameList::DonePopulating(const QStringList& watch_list) {
emit ShowList(!IsEmpty());
item_model->invisibleRootItem()->appendRow(new GameListAddDir());
// item_model->invisibleRootItem()->appendRow(new GameListAddDir());
// Add favorites row
item_model->invisibleRootItem()->insertRow(0, new GameListFavorites());
@@ -887,22 +890,21 @@ void GameList::AddFavorite(u64 program_id) {
auto* favorites_row = item_model->item(0);
for (int i = 1; i < item_model->rowCount() - 1; i++) {
const auto* folder = item_model->item(i);
for (int j = 0; j < folder->rowCount(); j++) {
if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
program_id) {
QList<QStandardItem*> list;
for (int k = 0; k < COLUMN_COUNT; k++) {
list.append(folder->child(j, k)->clone());
}
list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
GameListItem::SortRole);
list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString());
favorites_row->appendRow(list);
return;
}
const auto* game = item_model->item(i);
if (game->data(GameListItemPath::ProgramIdRole).toULongLong() != program_id) {
continue;
}
QList<QStandardItem*> list;
for (int j = 0; j < COLUMN_COUNT; j++) {
list.append(item_model->item(i, j)->clone());
}
list[0]->setData(game->data(GameListItem::SortRole), GameListItem::SortRole);
list[0]->setText(game->data(Qt::DisplayRole).toString());
favorites_row->appendRow(list);
return;
}
}