mirror of
				https://git.suyu.dev/suyu/suyu
				synced 2025-11-04 00:49:02 -06:00 
			
		
		
		
	Merge pull request #1526 from bunnei/sdl-rgb8
SDL2: Explicitly use RGB8 color buffer.
This commit is contained in:
		@@ -73,6 +73,10 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
 | 
			
		||||
 | 
			
		||||
    std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
 | 
			
		||||
    render_window = SDL_CreateWindow(window_title.c_str(),
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user