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	Merge pull request #1369 from yuriks/jmpu-inverted
Shader: Implement "invert condition" feature of IFU instruction
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		@@ -515,7 +515,8 @@ void RunInterpreter(UnitState<Debug>& state) {
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            case OpCode::Id::JMPU:
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                Record<DebugDataRecord::COND_BOOL_IN>(state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
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                if (uniforms.b[instr.flow_control.bool_uniform_id]) {
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                if (uniforms.b[instr.flow_control.bool_uniform_id] == !(instr.flow_control.num_instructions & 1)) {
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                    state.program_counter = instr.flow_control.dest_offset - 1;
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                }
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                break;
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@@ -710,7 +710,9 @@ void JitCompiler::Compile_JMP(Instruction instr) {
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    else
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        UNREACHABLE();
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    FixupBranch b = J_CC(CC_NZ, true);
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    bool inverted_condition = (instr.opcode.Value() == OpCode::Id::JMPU) &&
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        (instr.flow_control.num_instructions & 1);
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    FixupBranch b = J_CC(inverted_condition ? CC_Z : CC_NZ, true);
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    Compile_Block(instr.flow_control.dest_offset);
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