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	GPU: Added register definitions for the vertex buffer base element.
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		| @@ -455,7 +455,11 @@ public: | ||||
|                     u32 enable[NumRenderTargets]; | ||||
|                 } blend; | ||||
|  | ||||
|                 INSERT_PADDING_WORDS(0x77); | ||||
|                 INSERT_PADDING_WORDS(0x2D); | ||||
|  | ||||
|                 u32 vb_element_base; | ||||
|  | ||||
|                 INSERT_PADDING_WORDS(0x49); | ||||
|  | ||||
|                 struct { | ||||
|                     u32 tsc_address_high; | ||||
| @@ -745,6 +749,7 @@ ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458); | ||||
| ASSERT_REG_POSITION(rt_control, 0x487); | ||||
| ASSERT_REG_POSITION(independent_blend_enable, 0x4B9); | ||||
| ASSERT_REG_POSITION(blend, 0x4CF); | ||||
| ASSERT_REG_POSITION(vb_element_base, 0x50D); | ||||
| ASSERT_REG_POSITION(tsc, 0x557); | ||||
| ASSERT_REG_POSITION(tic, 0x55D); | ||||
| ASSERT_REG_POSITION(code_address, 0x582); | ||||
|   | ||||
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