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config: Fix per game Force max clock
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@@ -1312,9 +1312,7 @@ void Config::SaveRendererValues() {
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static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
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static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
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Settings::values.renderer_backend.UsingGlobal());
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WriteSetting(QString::fromStdString(Settings::values.renderer_force_max_clock.GetLabel()),
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static_cast<u32>(Settings::values.renderer_force_max_clock.GetValue(global)),
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static_cast<u32>(Settings::values.renderer_force_max_clock.GetDefault()));
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WriteGlobalSetting(Settings::values.renderer_force_max_clock);
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WriteGlobalSetting(Settings::values.vulkan_device);
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WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
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static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
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