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	shader/memory: Implement STL.S16 and STS.S16
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		| @@ -291,9 +291,9 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { | ||||
|             return Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8), immediate); | ||||
|         }; | ||||
|  | ||||
|         const auto set_memory = opcode->get().GetId() == OpCode::Id::ST_L | ||||
|                                     ? &ShaderIR::SetLocalMemory | ||||
|                                     : &ShaderIR::SetSharedMemory; | ||||
|         const bool is_local = opcode->get().GetId() == OpCode::Id::ST_L; | ||||
|         const auto set_memory = is_local ? &ShaderIR::SetLocalMemory : &ShaderIR::SetSharedMemory; | ||||
|         const auto get_memory = is_local ? &ShaderIR::GetLocalMemory : &ShaderIR::GetSharedMemory; | ||||
|  | ||||
|         switch (instr.ldst_sl.type.Value()) { | ||||
|         case StoreType::Bits128: | ||||
| @@ -306,6 +306,13 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { | ||||
|         case StoreType::Bits32: | ||||
|             (this->*set_memory)(bb, GetAddress(0), GetRegister(instr.gpr0)); | ||||
|             break; | ||||
|         case StoreType::Signed16: { | ||||
|             Node address = GetAddress(0); | ||||
|             Node memory = (this->*get_memory)(address); | ||||
|             (this->*set_memory)( | ||||
|                 bb, address, InsertUnaligned(memory, GetRegister(instr.gpr0), address, 0b10, 16)); | ||||
|             break; | ||||
|         } | ||||
|         default: | ||||
|             UNIMPLEMENTED_MSG("{} unhandled type: {}", opcode->get().GetName(), | ||||
|                               static_cast<u32>(instr.ldst_sl.type.Value())); | ||||
|   | ||||
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