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	maxwell_3d: init shadow_state
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		@@ -98,6 +98,8 @@ void Maxwell3D::InitializeRegisterDefaults() {
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    regs.framebuffer_srgb = 1;
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    regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise;
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    shadow_state = regs;
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    mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
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    mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
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    mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
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