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	Merge pull request #1888 from marcosvitali/glFrontFacing
gl_shader_decompiler: IPA fix FrontFacing.
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		| @@ -928,7 +928,7 @@ private: | |||||||
|         case Attribute::Index::FrontFacing: |         case Attribute::Index::FrontFacing: | ||||||
|             // TODO(Subv): Find out what the values are for the other elements. |             // TODO(Subv): Find out what the values are for the other elements. | ||||||
|             ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment); |             ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment); | ||||||
|             return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))"; |             return "vec4(0, 0, 0, intBitsToFloat(gl_FrontFacing ? -1 : 0))"; | ||||||
|         default: |         default: | ||||||
|             const u32 index{static_cast<u32>(attribute) - |             const u32 index{static_cast<u32>(attribute) - | ||||||
|                             static_cast<u32>(Attribute::Index::Attribute_0)}; |                             static_cast<u32>(Attribute::Index::Attribute_0)}; | ||||||
|   | |||||||
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