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	Shader JIT: Tiny micro-optimization in DPH
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		@@ -367,10 +367,10 @@ void JitCompiler::Compile_DPH(Instruction instr) {
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        // Set 4th component to 1.0
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        BLENDPS(SRC1, R(ONE), 0x8); // 0b1000
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    } else {
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        // Reverse to set the 4th component to 1.0
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        SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3));
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        MOVSS(SRC1, R(ONE));
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        SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3));
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        // Set 4th component to 1.0
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        MOVAPS(SCRATCH, R(SRC1));
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        UNPCKHPS(SCRATCH, R(ONE));  // XYZW, 1111 -> Z1__
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        UNPCKLPD(SRC1, R(SCRATCH)); // XYZW, Z1__ -> XYZ1
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    }
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    Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
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