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				synced 2025-11-04 08:59:03 -06:00 
			
		
		
		
	renderer_opengl: Reintroduce dirty flags for render targets
This commit is contained in:
		@@ -99,11 +99,12 @@ void oglEnablei(GLenum cap, bool state, GLuint index) {
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} // Anonymous namespace
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RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
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                                   ScreenInfo& info, GLShader::ProgramManager& program_manager)
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    : RasterizerAccelerated{system.Memory()}, texture_cache{system, *this, device},
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                                   ScreenInfo& info, GLShader::ProgramManager& program_manager,
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                                   StateTracker& state_tracker)
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    : RasterizerAccelerated{system.Memory()}, texture_cache{system, *this, device, state_tracker},
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      shader_cache{*this, system, emu_window, device}, query_cache{system, *this}, system{system},
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      screen_info{info}, program_manager{program_manager}, buffer_cache{*this, system, device,
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                                                                        STREAM_BUFFER_SIZE} {
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      screen_info{info}, program_manager{program_manager}, state_tracker{state_tracker},
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      buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} {
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    CheckExtensions();
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}
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@@ -320,9 +321,17 @@ void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
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    shader_cache.LoadDiskCache(stop_loading, callback);
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}
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void RasterizerOpenGL::SetupDirtyFlags() {
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    state_tracker.Initialize();
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}
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void RasterizerOpenGL::ConfigureFramebuffers() {
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    MICROPROFILE_SCOPE(OpenGL_Framebuffer);
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    auto& gpu = system.GPU().Maxwell3D();
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    if (!gpu.dirty.flags[VideoCommon::Dirty::RenderTargets]) {
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        return;
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    }
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    gpu.dirty.flags[VideoCommon::Dirty::RenderTargets] = false;
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    texture_cache.GuardRenderTargets(true);
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@@ -361,8 +370,6 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
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void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color_fb, bool using_depth_fb,
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                                                 bool using_stencil_fb) {
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    using VideoCore::Surface::SurfaceType;
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    auto& gpu = system.GPU().Maxwell3D();
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    const auto& regs = gpu.regs;
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@@ -381,6 +388,7 @@ void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color_fb, bool using
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    key.colors[0] = color_surface;
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    key.zeta = depth_surface;
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    state_tracker.NotifyFramebuffer();
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    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer_cache.GetFramebuffer(key));
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}
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@@ -30,6 +30,7 @@
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/textures/texture.h"
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@@ -54,7 +55,8 @@ struct DrawParameters;
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class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
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public:
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    explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
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                              ScreenInfo& info, GLShader::ProgramManager& program_manager);
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                              ScreenInfo& info, GLShader::ProgramManager& program_manager,
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                              StateTracker& state_tracker);
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    ~RasterizerOpenGL() override;
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    void Draw(bool is_indexed, bool is_instanced) override;
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@@ -75,6 +77,7 @@ public:
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                           u32 pixel_stride) override;
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    void LoadDiskResources(const std::atomic_bool& stop_loading,
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                           const VideoCore::DiskResourceLoadCallback& callback) override;
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    void SetupDirtyFlags() override;
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    /// Returns true when there are commands queued to the OpenGL server.
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    bool AnyCommandQueued() const {
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@@ -216,6 +219,7 @@ private:
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    Core::System& system;
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    ScreenInfo& screen_info;
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    GLShader::ProgramManager& program_manager;
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    StateTracker& state_tracker;
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    static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
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    OGLBufferCache buffer_cache;
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@@ -0,0 +1,85 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include <type_traits>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#define OFF(field_name) MAXWELL3D_REG_INDEX(field_name)
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#define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / sizeof(u32))
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namespace OpenGL {
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namespace {
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using namespace Dirty;
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using namespace VideoCommon::Dirty;
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using Tegra::Engines::Maxwell3D;
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using Regs = Maxwell3D::Regs;
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using Dirty = std::remove_reference_t<decltype(Maxwell3D::dirty)>;
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using Tables = std::remove_reference_t<decltype(Maxwell3D::dirty.tables)>;
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using Table = std::remove_reference_t<decltype(Maxwell3D::dirty.tables[0])>;
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template <typename Integer>
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void FillBlock(Table& table, std::size_t begin, std::size_t num, Integer dirty_index) {
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    const auto it = std::begin(table) + begin;
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    std::fill(it, it + num, static_cast<u8>(dirty_index));
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}
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template <typename Integer1, typename Integer2>
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void FillBlock(Tables& tables, std::size_t begin, std::size_t num, Integer1 index_a,
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               Integer2 index_b) {
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    FillBlock(tables[0], begin, num, index_a);
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    FillBlock(tables[1], begin, num, index_b);
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}
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void SetupDirtyRenderTargets(Tables& tables) {
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    static constexpr std::size_t num_per_rt = NUM(rt[0]);
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    static constexpr std::size_t begin = OFF(rt);
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    static constexpr std::size_t num = num_per_rt * Regs::NumRenderTargets;
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    for (std::size_t rt = 0; rt < Regs::NumRenderTargets; ++rt) {
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        FillBlock(tables[0], begin + rt * num_per_rt, num_per_rt, ColorBuffer0 + rt);
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    }
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    FillBlock(tables[1], begin, num, RenderTargets);
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    static constexpr std::array zeta_flags{ZetaBuffer, RenderTargets};
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    for (std::size_t i = 0; i < std::size(zeta_flags); ++i) {
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        const u8 flag = zeta_flags[i];
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        auto& table = tables[i];
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        table[OFF(zeta_enable)] = flag;
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        table[OFF(zeta_width)] = flag;
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        table[OFF(zeta_height)] = flag;
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        FillBlock(table, OFF(zeta), NUM(zeta), flag);
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    }
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}
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} // Anonymous namespace
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StateTracker::StateTracker(Core::System& system) : system{system} {}
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void StateTracker::Initialize() {
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    auto& dirty = system.GPU().Maxwell3D().dirty;
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    std::size_t entry_index = 0;
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    const auto AddEntry = [&dirty, &entry_index](std::size_t dirty_register) {
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        dirty.on_write_stores[entry_index++] = static_cast<u8>(dirty_register);
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    };
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    AddEntry(RenderTargets);
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    for (std::size_t i = 0; i < Regs::NumRenderTargets; ++i) {
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        AddEntry(ColorBuffer0 + i);
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    }
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    AddEntry(ZetaBuffer);
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    auto& tables = dirty.tables;
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    SetupDirtyRenderTargets(tables);
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}
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} // namespace OpenGL
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@@ -0,0 +1,56 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/engines/maxwell_3d.h"
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namespace Core {
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class System;
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}
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namespace OpenGL {
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namespace Dirty {
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enum : u8 {
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    First = VideoCommon::Dirty::LastCommonEntry,
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    VertexFormats,
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    VertexBuffers,
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    VertexInstances,
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    Shaders,
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    Viewports,
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    CullTestEnable,
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    FrontFace,
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    CullFace,
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    PrimitiveRestart,
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    DepthTest,
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    StencilTest,
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    ColorMask,
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    BlendState,
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    PolygonOffset,
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    VertexBuffer0 = PolygonOffset + 8,
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    VertexInstance0 = VertexBuffer0 + 32,
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};
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}
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class StateTracker {
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public:
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    explicit StateTracker(Core::System& system);
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    void Initialize();
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    void NotifyFramebuffer() {
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        auto& flags = system.GPU().Maxwell3D().dirty.flags;
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        flags[VideoCommon::Dirty::RenderTargets] = true;
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    }
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private:
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    Core::System& system;
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};
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} // namespace OpenGL
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@@ -10,6 +10,7 @@
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#include "core/core.h"
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#include "video_core/morton.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/texture_cache/surface_base.h"
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@@ -479,8 +480,8 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
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TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
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                                       VideoCore::RasterizerInterface& rasterizer,
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                                       const Device& device)
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    : TextureCacheBase{system, rasterizer} {
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                                       const Device& device, StateTracker& state_tracker)
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    : TextureCacheBase{system, rasterizer}, state_tracker{state_tracker} {
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    src_framebuffer.Create();
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    dst_framebuffer.Create();
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}
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@@ -518,6 +519,8 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
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    UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
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    // TODO: Signal state tracker about these changes
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    state_tracker.NotifyFramebuffer();
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    if (dst_params.srgb_conversion) {
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        glEnable(GL_FRAMEBUFFER_SRGB);
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    } else {
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@@ -27,6 +27,7 @@ using VideoCommon::ViewParams;
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class CachedSurfaceView;
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class CachedSurface;
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class TextureCacheOpenGL;
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class StateTracker;
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using Surface = std::shared_ptr<CachedSurface>;
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using View = std::shared_ptr<CachedSurfaceView>;
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@@ -127,7 +128,7 @@ private:
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class TextureCacheOpenGL final : public TextureCacheBase {
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public:
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    explicit TextureCacheOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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                                const Device& device);
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                                const Device& device, StateTracker& state_tracker);
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    ~TextureCacheOpenGL();
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protected:
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@@ -144,6 +145,8 @@ protected:
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private:
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    GLuint FetchPBO(std::size_t buffer_size);
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    StateTracker& state_tracker;
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    OGLFramebuffer src_framebuffer;
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    OGLFramebuffer dst_framebuffer;
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    std::unordered_map<u32, OGLBuffer> copy_pbo_cache;
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@@ -482,8 +482,8 @@ void RendererOpenGL::CreateRasterizer() {
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    if (rasterizer) {
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        return;
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    }
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    rasterizer =
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        std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info, program_manager);
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    rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info,
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                                                    program_manager, state_tracker);
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}
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void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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@@ -576,6 +576,8 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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    glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
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    // TODO: Signal state tracker about these changes
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    state_tracker.NotifyFramebuffer();
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    program_manager.UseVertexShader(vertex_program.handle);
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    program_manager.UseGeometryShader(0);
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    program_manager.UseFragmentShader(fragment_program.handle);
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@@ -11,6 +11,7 @@
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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namespace Core {
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class System;
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@@ -91,6 +92,8 @@ private:
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    Core::Frontend::EmuWindow& emu_window;
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    Core::System& system;
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    StateTracker state_tracker{system};
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    // OpenGL object IDs
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    OGLBuffer vertex_buffer;
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    OGLProgram vertex_program;
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@@ -22,6 +22,7 @@
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#include "core/core.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/gpu.h"
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@@ -142,6 +143,10 @@ public:
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    TView GetDepthBufferSurface(bool preserve_contents) {
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        std::lock_guard lock{mutex};
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        auto& maxwell3d = system.GPU().Maxwell3D();
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        if (!maxwell3d.dirty.flags[VideoCommon::Dirty::ZetaBuffer]) {
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            return depth_buffer.view;
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        }
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        maxwell3d.dirty.flags[VideoCommon::Dirty::ZetaBuffer] = false;
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        const auto& regs{maxwell3d.regs};
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        const auto gpu_addr{regs.zeta.Address()};
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@@ -170,6 +175,10 @@ public:
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        std::lock_guard lock{mutex};
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        ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
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        auto& maxwell3d = system.GPU().Maxwell3D();
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        if (!maxwell3d.dirty.flags[VideoCommon::Dirty::ColorBuffer0 + index]) {
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            return render_targets[index].view;
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		||||
        }
 | 
			
		||||
        maxwell3d.dirty.flags[VideoCommon::Dirty::ColorBuffer0 + index] = false;
 | 
			
		||||
 | 
			
		||||
        const auto& regs{maxwell3d.regs};
 | 
			
		||||
        if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
 | 
			
		||||
@@ -310,7 +319,16 @@ protected:
 | 
			
		||||
    // and reading it from a separate buffer.
 | 
			
		||||
    virtual void BufferCopy(TSurface& src_surface, TSurface& dst_surface) = 0;
 | 
			
		||||
 | 
			
		||||
    void ManageRenderTargetUnregister([[maybe_unused]] TSurface& surface) {}
 | 
			
		||||
    void ManageRenderTargetUnregister(TSurface& surface) {
 | 
			
		||||
        auto& dirty = system.GPU().Maxwell3D().dirty;
 | 
			
		||||
        const u32 index = surface->GetRenderTarget();
 | 
			
		||||
        if (index == DEPTH_RT) {
 | 
			
		||||
            dirty.flags[VideoCommon::Dirty::ZetaBuffer] = true;
 | 
			
		||||
        } else {
 | 
			
		||||
            dirty.flags[VideoCommon::Dirty::ColorBuffer0 + index] = true;
 | 
			
		||||
        }
 | 
			
		||||
        dirty.flags[VideoCommon::Dirty::RenderTargets] = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void Register(TSurface surface) {
 | 
			
		||||
        const GPUVAddr gpu_addr = surface->GetGpuAddr();
 | 
			
		||||
 
 | 
			
		||||
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