From b185567a03aebea36a553254e74e890e5375d370 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Thu, 29 Jul 2021 02:17:53 -0300
Subject: [PATCH] vk_rasterizer: Flip viewport on Y_NEGATE

Matches OpenGL's behavior. I don't believe this register flips geometry,
but we have to try to match behavior on both backends.
---
 src/video_core/renderer_vulkan/vk_rasterizer.cpp | 9 +++++++--
 1 file changed, 7 insertions(+), 2 deletions(-)

diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index c7a07fdd81..23cef2996e 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -61,11 +61,16 @@ struct DrawParams {
 VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) {
     const auto& src = regs.viewport_transform[index];
     const float width = src.scale_x * 2.0f;
-    const float height = src.scale_y * 2.0f;
+    float y = src.translate_y - src.scale_y;
+    float height = src.scale_y * 2.0f;
+    if (regs.screen_y_control.y_negate) {
+        y += height;
+        height = -height;
+    }
     const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
     VkViewport viewport{
         .x = src.translate_x - src.scale_x,
-        .y = src.translate_y - src.scale_y,
+        .y = y,
         .width = width != 0.0f ? width : 1.0f,
         .height = height != 0.0f ? height : 1.0f,
         .minDepth = src.translate_z - src.scale_z * reduce_z,