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	yuzu: Resolve -Wextra-semi warnings
While we're in the same area, we can ensure GameDir member variables are always initialized to consistent values.
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		| @@ -406,7 +406,7 @@ bool GameList::isEmpty() const { | ||||
|              type == GameListItemType::SysNandDir)) { | ||||
|             item_model->invisibleRootItem()->removeRow(child->row()); | ||||
|             i--; | ||||
|         }; | ||||
|         } | ||||
|     } | ||||
|     return !item_model->invisibleRootItem()->hasChildren(); | ||||
| } | ||||
|   | ||||
| @@ -374,7 +374,7 @@ void GameListWorker::run() { | ||||
|             ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(), | ||||
|                            game_dir.deep_scan ? 256 : 0, game_list_dir); | ||||
|         } | ||||
|     }; | ||||
|     } | ||||
|  | ||||
|     emit Finished(watch_list); | ||||
| } | ||||
|   | ||||
| @@ -29,14 +29,14 @@ extern const Themes themes; | ||||
|  | ||||
| struct GameDir { | ||||
|     QString path; | ||||
|     bool deep_scan; | ||||
|     bool expanded; | ||||
|     bool deep_scan = false; | ||||
|     bool expanded = false; | ||||
|     bool operator==(const GameDir& rhs) const { | ||||
|         return path == rhs.path; | ||||
|     }; | ||||
|     } | ||||
|     bool operator!=(const GameDir& rhs) const { | ||||
|         return !operator==(rhs); | ||||
|     }; | ||||
|     } | ||||
| }; | ||||
|  | ||||
| struct Values { | ||||
|   | ||||
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