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	yuzu: Resolve -Wextra-semi warnings
While we're in the same area, we can ensure GameDir member variables are always initialized to consistent values.
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		| @@ -406,7 +406,7 @@ bool GameList::isEmpty() const { | |||||||
|              type == GameListItemType::SysNandDir)) { |              type == GameListItemType::SysNandDir)) { | ||||||
|             item_model->invisibleRootItem()->removeRow(child->row()); |             item_model->invisibleRootItem()->removeRow(child->row()); | ||||||
|             i--; |             i--; | ||||||
|         }; |         } | ||||||
|     } |     } | ||||||
|     return !item_model->invisibleRootItem()->hasChildren(); |     return !item_model->invisibleRootItem()->hasChildren(); | ||||||
| } | } | ||||||
|   | |||||||
| @@ -374,7 +374,7 @@ void GameListWorker::run() { | |||||||
|             ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(), |             ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(), | ||||||
|                            game_dir.deep_scan ? 256 : 0, game_list_dir); |                            game_dir.deep_scan ? 256 : 0, game_list_dir); | ||||||
|         } |         } | ||||||
|     }; |     } | ||||||
|  |  | ||||||
|     emit Finished(watch_list); |     emit Finished(watch_list); | ||||||
| } | } | ||||||
|   | |||||||
| @@ -29,14 +29,14 @@ extern const Themes themes; | |||||||
|  |  | ||||||
| struct GameDir { | struct GameDir { | ||||||
|     QString path; |     QString path; | ||||||
|     bool deep_scan; |     bool deep_scan = false; | ||||||
|     bool expanded; |     bool expanded = false; | ||||||
|     bool operator==(const GameDir& rhs) const { |     bool operator==(const GameDir& rhs) const { | ||||||
|         return path == rhs.path; |         return path == rhs.path; | ||||||
|     }; |     } | ||||||
|     bool operator!=(const GameDir& rhs) const { |     bool operator!=(const GameDir& rhs) const { | ||||||
|         return !operator==(rhs); |         return !operator==(rhs); | ||||||
|     }; |     } | ||||||
| }; | }; | ||||||
|  |  | ||||||
| struct Values { | struct Values { | ||||||
|   | |||||||
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